What bored me more than anything was the complete lack of exploration and how linear ever single world was. Not to mention everytime they (poorly) implemented motion control into the game. It felt like a big step backward from games like Mario World and Mario 64 where the player could explore for secrets and dictate how they completed the game. Hell, I didn't even get most of the stars in Mario 64 in order. Nothing beat stumbling across a star you weren't looking for, or finding a new secret in a level. Much of that was absent in Mario Galaxy and instead we got extremely linear miniature worlds and the lackluster return of suits and the fire flower.
RE4 still had awful controls. Not being able to move while aiming, strafe, or even see the laser if it didn't hit something you could shoot (which makes no sense to me since it should be easy to render the dot on walls, floors, etc. when everything is rendered in real time). It's also about twice as long as it should be and falls into a repeating pattern of shoot some enemies, run away when they get too close, turn around and shoot some more (once you can figure out where you're aiming anyway), die in some unexpected QTE that expects me to have the reaction time of the flash, restart, die at the same QTE because they changed the button they want me to press, etc. I could keep going on, but suffice it to say I despise every aspect of the game and from what I played of RE5 they didn't fix anything. Dead Space was the game RE4 should have been if they wanted to go the action route.Resident Evil series - Its not scary and until RE4, it had awful controls.
Mass Effect: Like pretty much every Bioware game I've played (and Bethesda for that matter) I love the world, the setting and the history, but they decided to populate that world with boring characters, a predictable and very cliched sci-fi story, terrible gameplay (and I do mean terrible, the combat is a bad TPS with a piss poor cover system and half assed RPG element), and to top things off, what western RPG these days is complete without your genre standard binary morality system, complete with telling the player exactly how good or evil they are. Seriously, I despise any game giving moral choices and then completely undermining any meaning they have by applying some sliding scale of moral judgement to it. The morality systems need to become seamless and subtle if developers ever want me to take them seriously. You can apply every criticism I just had about Mass Effect to KOTOR as well. The only thing I can give them credit for is at least carrying the impacts of your choices in Mass Effect over into ME2, but since I haven't played Mass Effect 2 yet (and getting the full effect would require replaying ME since my save file is long since gone in a PC reformat) I can't really judge how well it works, though it wouldn't surprise me if they found a way to undermine the impact of it like I felt they did every other time I made a choice.
Every (console) Mario Kart since Mario Kart 64: Rubber band AI is a lazy solution to not being able to program competent AI, and the rubber banding became a massive problem after MK64. In fact, I'll go so far as to say that beating DD or MK Wii on anything over 50cc is as much about luck as skill. Add to that the fact that the newer courses have boring layouts with no real shortcuts, and there's little appreciable difference in the characters and you have games that make me want to put my controller through the TV. In fact, I hate these games so much that I refuse to even acknowledge them as being good, but some people seem to disagree, hence the make the list.






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