I agree. It is very rare that I see any distraction that is worth playing outside of the forced part of it.
I find it less annoying if the game has no real relevance aside from a small reward and it acts as part of the story like when Justin and Sue have to swab the decks in Grandia.
I hate it when they hide an important item behind it forcing you to learn how to play the game or have someone do it for you. For example, dodging 200 lightning strikes in Final Fantasy X for Lulu's ultimate weapon comes to mind.








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