Quote Originally Posted by Mirage View Post
What kind of optional ending does FF5 have?
If any character is killed in the final battle, they stay dead and lose their part in the ending. Yet a special scene plays when the heroes get together and the "fallen heroes" are resurrected. Also, if Krile dies in the final battle, someone else writes the letter to Mid and Cid. Its just variations of the same ending.

In VI, Edgar, Celes, and Relm's ending change depending on whether you recruited Locke, Sabin, and Strago.


24. VI is the last game to have an elderly character as a party member. By which I mean a traditional old man with white gray beard who whines about his hip. In fact VI will be the last entry to have a character physically over the age of 50 in the party (Vanille and Fang don't count :P )

25. Forsaken (Kefka's Ultimate Move) is technically the most powerful spell in the entire game with an attack power of 220. To put it in perspective, Ultima has an attack power of something like 160 and Crusader has an attack of something like 190; it only appears weak cause unlike the two spells mentioned, it cannot ignore defense or ignore split damage.

26. VI has more temporary characters than any other FF in the series (15)

27. VI is the first game to have Biggs and Wedge

28. Celes Chere was meant to be a minor character but due to Kitase taking a liking to her, her role was expanded in the game.

29. VI is the first first game to feature non-human party members.

30. VI is the first FF to feature females in a leading role in the series (Terra and Celes)

31. VI is the only game in the series to feature a set of exclusive armor for a character under Status Effect (Kappa)

32. VI is the first FF where you don't have to fight Odin or Bahamut to gain them as summons.

33. VI is the first FF to feature weapons with damage output that can be changed mid-battle by decreasing HP, restoring it, or running out of MP.

34. VI is the first game in the series to utilize interactive elements into abilities (Blitz and Slot).

35. VI has the second highest amount of enemies in the non-online FF games with a total of 372 different enemies (bosses included, course half of that total number is palette swap...). It has the third highest number overall but will probably drop to fourth once XIV takes off. For those wondering, XII has the highest of the non-MMO FFs with 451 different enemies, bosses, marks and rare game.