^ Which happens to look uncannily like Yang's Kick sprite. Also...

169. Terra, Celes, Edgar, Sabin, and Cyan are the only characters who technically benefit from getting them to level 99. Terra and Celes naturally learn spells all the way to max level, Sabin and Cyan learn their respective techniques to the final levls, and Edgar's tool's utilize his levels in the damage formula.
Not true. ALL(well, 99%) attacks in FFVI use level as a damage modifier. Since stats don't raise on level up, the actual level of a character is the only thing that makes attacks do more damage as you level up. If this wasn't the case, characters would never do any more damage with any of their attacks at level 1 than they do at level 99, barring Esper bonuses and equipment. Also, the success rates of non-damaging abilities like Steal, Sketch, and Control are based on your level compared to the enemy's.

172. VI is the first game in the series whose Chocobo Theme is a radical departure from the regular Chocobo themes from previous games. Being closer to nature with the Black Chocobo Theme over the regular yellow chocobo theme. This will actually stay as a trend for the later installments.
Not sure what you mean by this, but FFVI's Chocobo Theme falls right in line with all the other Chocobo themes and follows the same harmony. It's fancier and more complex, yes, but so is all the music of FFVI compared to the previous games, and if you follow the Chocobo theme down the line from the original in FFII, it has continually evolved and been enhanced in every game. There really isn't anything "radically" different about Techno de Chocobo compared to previous themes. In fact, the Black Chocobo themes from FFIV and FFV(Samba and Mambo de Chocobo) still follow the same harmony as the basic chocobo theme, so there isn't anything particularly special about them either, apart from the style of the song.

Just for comparison's sake, here's the main chocobo themes from FFII-FFVI, and Samba de Chocobo from FFIV:

FFII - Chocobo!
FFIII - Chocobos!
FFIV - Choco-chocobo
FFV - Go Go Boco!
FFVI - Techno de Chocobo
FFIV - Samba de Chocobo!

173. VI is the first FF game that utilized Mode 7 to create faux 3D.
Not true, either. Both FFIV and FFV use Mode 7 for various effects, although certainly not as much as FFVI did.

174. With the exception of Umaro and Gogo, every character in VI has lost a personal loved one in their backstory, wither it be a lover (Locke, Setzer, Cyan, Mog, Shadow) or a family member (Gau, Edgar, Sabin, Celes, Terra, Strago, Relm)
Celes's parents are never touched upon in FFVI, so it is unknown whether they are really dead or even if they ever existed at all. All we know is that she was raised by the Empire from birth. Whether she was found abandoned, kidnapped from her parents, given up at the Emperor's request, purposely conceived for the Magitek program, or even artificially born in a lab is completely unknown. Of course, one could possibly still lump her in with the rest by virtue of Cid's death in the World of Ruin if you choose not to feed him.

Also, Strago is not Relm's real grandfather, so he has no familial connection to her mother. An NPC mentions he was just a friend of the family/distantly related during your initial visit to Thamasa. Again, though, one could connect Strago with Relm's mother simply by virtue of him knowing her well enough to be willing to take care of her kid when she died and Shadow left.

175. The only thing the Stamina stat affects in the game is the effectiveness of Poison and Regen status.
This is not the only effect Stamina plays. Stamina's primary effect is to act as resistance to instant death/gravity attacks. The higher your stamina, the less likely you will be hit by attacks such as Doom/Death, Break, W. Wind, Demi/Gravity, and the like. Also, Stamina affects the amount of HP you get with each step when wearing the Tintinnabar/Tintinnabulum relic.

Sorry to be so nit-picky, but misinformation is a pet peeve of mine.