201. The Outsider enemy will kill himself with a move called Dispatch/Ruin if he hasn't been defeated by the sixth round of combat.

202. This one caught me off by surprise, apparently if you acquire the Ragnarok sword before you get Terra back in your party in the WoR and don't trade it in for the Lightbringer, she'll auto-equip it from your inventory when she fights Humbaba the second time.

203. The Ragnarok from VI, is statistically the best version of the sword in the series. It has 255 Atk. Power (about 55 points higher than Cecil's version in the all non-DS versions of IV) and raises several stats by a significant amount.

204. The Light Bringer makes its debut in the FF series in VI, which has become one of the new "ultimate weapons" in several FF ports and remakes and plays a significant relevance to XI's story.

205. VI is the first game in the series to have a battle arena.

207. Almost every grandfather clock in VI is hiding an elixir.

208. The Megalixir, X-potion, Rename Card, and Turbo Ether items all debuted in VI.

209. Sleeping Bags, Dried Meat, Magicite, and Green Cherry are items that debuted FFVI, and are mostly exclusive beyond remakes and ports.

210. VI is the only game that allows you to rename a character without utilizing Namingway in some form.

211. Despite playing a large role in FFVI's story, there is only one actual flashback to the War of Magi, in the Ancient Castle.

212. VI is the first game in the series to have a dungeon take place in a dream.

213. VI is the only game in the main series that has a city location as a typical dungeon. Zozo

214. Celes is the only character who never gains an additional command in her main menu during the course of the story. Most gain Magic once Espers are obtained, while Terra doesn't get Trance til after the Magitek Research Facility.

215. Only Locke, Setzer, and Relm have Relics that can change their commands.

216. Gau is the only character in the series that doesn't have the Fight command.

217. Siren debuted in VI as a summon for the first, she continues the trend of making boss monsters from early games into summons in later entries.

218. Ever wondered why there are 8 dragons? Each one correlates to one of the main elements in the game. Fire, Water, Ice, Earth, Lighting, Wind, Poison, and Holy.

219. VI is the first FF to have a four tier boss fight.

220. VI is one of four FFs (III, VI, XII, and XIII) to not feature the iconic monster Iron Giant as an enemy.

221. VI is also the first FF to drop the Goblin enemy, although some would argue the Gobbidygook enemy is VI's version of it.

222. The Re-Raise spell made its debut in VI.