Quote Originally Posted by VeloZer0 View Post
Maybe they could do something like have you pick from 6 at the start and then get the chance to chose between two different class upgrades.

Even cooler would be getting the choice between two different upgrades every crystal. The downside of this is that you need to make 13x6 new classes. Given this I would advocate having the characters start as teenagers/young adults, and have the original class change quest make you adults? Or work out some system that gives you some tangible benefit from each crystal. (While keeping the spirit of not changing classes.)
Upgrading every crystal is a good idea, maybe instead of a class change (to cut down on jobs) you could choose from a set of abilities and stat boosts, like choosing to give your Warrior something like Cover or a desperation attack.

Going with your aging idea, I think it would be cool if after each crystal your characters got slightly more badass-looking after each one, instead of all at once with the Castle of Ordeals, more like Ramza in the FFTactics chapters. Maybe give the warrior a slick shoulder plate or give the B.Belt a bandana after Lich. Or, going with the customization theme, let the players choose. That would probably increase the novelty of the online element, if one players thief looked a little different from another player's thief.


Quote Originally Posted by Bolivar View Post
That was the best part of the game for the OCD treasure hunter in all of us.
Maybe it would be a good idea then to randomize some of the loot, and have the rest determined by your party composition, like a party with a red mage would get some slick red coat or a party with a black mage would get a pointy hat with some abilities.