
Originally Posted by
VeloZer0
Maybe they could do something like have you pick from 6 at the start and then get the chance to chose between two different class upgrades.
Even cooler would be getting the choice between two different upgrades every crystal. The downside of this is that you need to make 13x6 new classes. Given this I would advocate having the characters start as teenagers/young adults, and have the original class change quest make you adults? Or work out some system that gives you some tangible benefit from each crystal. (While keeping the spirit of not changing classes.)