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Thread: What Should they Keep/ What should go?

  1. #16
    Proudly Loathsome ;) DMKA's Avatar
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    Efes Ephesus (Adamantoise)

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    Like every Final Fantasy game, no matter what they do, no one on EoFF will be admittedly pleased with it except the people who play it a year after it comes out.
    I like Kung-Fu.

  2. #17
    she'll steal your heart Hollycat's Avatar
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    there hasnt been one ff Ive played within a year of its release
    This post brought to you by the power of boobs. Dear lord them boobs. Amen

  3. #18

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    Okay got another one:

    -Let us control more vehicles/Moving Fal'Cie!

    I mean more than Hope's little tourage with that mech. Controlling the Rolling Fal'Cie or that owl that turns into a plane would be epic!
    Last edited by nirojan; 03-25-2011 at 02:49 AM.

  4. #19

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    Quote Originally Posted by Vivi22 View Post
    I can't really think of anything I'd like to see them keep. But they desperately need to get rid of the soundtrack
    Blasphemy! The soundtrack is the only thing that is worth anything in this game. It is epic, flowing and beautiful even when the game itself fails miserably to be so.

  5. #20

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    Welp, I'd keep the music, characters, story, and the battle system. And also, I must be one of the few who liked having my party members chosen for me for most of the game. (Because I really suck at choosing and decisions.) So I'd like for that to be kept as well.

    And get rid of the extremely long dungeons. I mean, usually I don't feel fatigued when I play a game for a long amount of time. But to continue going down a corridor forever and ever endlessly... it gets old fast and FFXIII is one of those few games I can't play for more than two hours. So less linearity, yes. And more NPCs as some had said. Back to the old FF tradition of cities with NPCs and also?

    BRING BACK THE AIRSHIP.

    Seriously. A free-range roaming airship where you can fly across all over the map. The last FF to do that I think was IX, so I'd like to see that again.

    On the difficulty, I would like to see them even it out a little more. The game got really tedious and hard for me at around Chapter 10. It's like it jumps up all of a sudden and does not let up. So I'd like for them to make the game get gradually harder instead of the difficulty jumping up all of a sudden and 1,000 CP suddenly barely doing anything to level up your characters. Seriously, it was ridiculous how slow I leveled up when I got to Chapter 10.

    Oh and I think they should cut down the size of Gran Pulse and allocate that to Cocoon cities.


    "Right and wrong are not what separate us and our enemies. It's our different standpoints, our perspectives that separate us. Both sides blame one another. There's no good or bad side. Just two sides holding different views."

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  6. #21
    silverjunky's Avatar
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    They should obviously expand the world and available areas to explore, in a much broader way than the first game (which it sounds like they are doing anyway).

    They need to completly scrap or update the crystarium leveling system, or at least take away the forced caps on levelling, that was my biggest bugbear, that each chapter you could only level up so far and NO further. It seemed like the game developers were forcing you to the play the game only as they wanted, which for an rpg is appaling.

    And also scrap or completly overhaul the weapons/armour levelling thing.

    And change the freaking stingy gil thing, this game was like the worlds strictest and meanest bank who would only give you money if you WORKED for it by slaying uber turtles!! And the only way to kill them was to level up a LOT, including your equipment, which is what you wanted the money for in the first place arrgghhh the irrational logic hurts!!!!!

    And enough with the forced and completly unbalanced party setups, vanille and sazh, compared with lightning and hope, hello!! The former way underpowered and annoying, the latter too easy.

    I could go on but i need to breathe....
    Silverjunky

  7. #22
    Feel the Bern Administrator Del Murder's Avatar
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    Yeah, I think replacing the crystarium and weapon upgrade system with something better would be the best change they could make.

    I didn't think the music was that bad. Better than XII at least.

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  8. #23
    Eggstreme Wheelie Recognized Member Jiro's Avatar
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    Quote Originally Posted by Arylett Dawnsborough View Post
    Oh and I think they should cut down the size of Gran Pulse and allocate that to Cocoon cities.
    I didn't think Gran Pulse was really that big. It had a couple of areas and then just the huge plain which was so smurfing empty that it felt like forever to cross it. I'm pretty sure the one of the desert areas in XII would cover the same amount of area. It's just so open that it looks and feels bigger than it is.

    I hate wandering across that freaking plain.

    They see me rolling. They hating, patrolling.
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