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WRPGs are about the only games where you make choices that shape the world and your destiny. Any action and adventure game is set in its course, and if you enjoy them, then your angle doesn't really add up when you place it to JRPGs
I admit, a lot of JRPGs don't float with me, but its not because of that. Its more how they present it, than actually what's presented
Also, aside from maybe FFI, none of the Final Fantasy games are meant to contain an avatar of the player. They all have their characters, and you're playing out their stories. Much like you also do in Metal Gear Solid, Resident Evil, God of War, and many (or almost any) other high-profile series
The Japanese may have stagnated, leaning too hard on cheese and cliche, but that's the problem. Its the presentation, not the formula. Shaping the world or someone's destiny isn't required to feel entertained or engaged. Gameplay, characterization, character growth, and quality of story are the real driving forces
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