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Thread: Why do people like the Final Fantasy franchise?

  1. #16
    Recognized Member Flying Arrow's Avatar
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    The thing is, I don't want to be in charge of my own destiny all the time. In fact, I would say I almost have a beef with western RPGs that use the choose-your-own-adventure stuff as a mechanic. It almost invariably leads to a watered-down story that - even if the game is otherwise well-written - has to take into account all of the player's actions. Choose-your-own adventures just aren't very meaningful stories. They can be neat or clever in the way the writer ties everything together (Dragon Age: Origins), but they are rarely very interesting beyond that gimmick. WRPGs have the gameplay going for them, which is all they need.

    But JRPGs differ in such a way as to offer a more structured experience - something a lot of people like, me included. I want to travel through an actual story and world whose elements have been crafted carefully. That's what's fun about a JRPG; there's just enough room for running around and customization, but there's also always a goal or path to follow, where the player can take on all of the challenges set out by the developer. It is a completely different type of experience than the one a WRPG generally offers. I like running through Cyrodiil because it's a wonderfully realized fantasy world that lets you just play and explore, and I like being led through Midgar because it's just such an imaginative place that stands out precisely because of the way it is carefully presented to the player.

    What's funny when thinking about JRPGs now is how they look in comparison to the rest of the genres out there. Back in the heyday (SNES/PS1 era), JRPGs were so much different than any other genre of game (as far as consoles go, at least). They were bigger, required more thought and consideration, and were generally a lot more "immersive" than anything else. Nowadays, the JRPG doesn't do those things well anymore, and a lot of other genres have added their own unique touch to what made the JRPG so compelling originally. Compared to the kinds of more open world games that are popular today, the JRPG resembles some pretty old school design, like a thinking man's arcade game or something.

    All this said, I rarely play JRPGs anymore. The advent of the fully-voiced cutscene took care of that hobby. It's the only blemish I can hold against my otherwise beloved PS2.

    Also, DMKA: Great post. Our tastes differ greatly, but I think I agree with you.

    Quote Originally Posted by Vyk View Post
    I admit, a lot of JRPGs don't float with me, but its not because of that. Its more how they present it, than actually what's presented

    ...

    The Japanese may have stagnated, leaning too hard on cheese and cliche, but that's the problem. Its the presentation, not the formula. Shaping the world or someone's destiny isn't required to feel entertained or engaged. Gameplay, characterization, character growth, and quality of story are the real driving forces
    I agree with this, too. Tying it back to the thread topic: Of all JRPG series, I can only think of Final Fantasy that, for so long, understood this about presentation. This is why I'd always look forward to main-series FF games more than anything else. The basic formula was always there, but you just never knew how it would manifest itself through each entry. It might not have always been good, but I think it was always interesting. In fact a lot of Square games from way back were good like this.
    Last edited by Flying Arrow; 03-15-2011 at 03:52 AM.

  2. #17
    Not breaking faith today Shaibana's Avatar
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    Fallout is a game like that, right?
    ive heard it had loads of possible ends

  3. #18
    tech spirit
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    It's got a few.

    Which fallout game is it you're referring to anyway?
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  4. #19
    tech spirit
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    Quote Originally Posted by sora_lion_heart View Post
    Final Fantasy XI and XIV are just stories???
    FF11 and FF14 have more or less completely linear story lines, yes.

    In the case of FF11 there is however more than one storyline. Initially, the game had 3 storylines, one per nation, and these all merged into the same storyline at the end where you kill the last storyline boss.

    The first expansion (Rise of the Zilart) split these 3 nation storylines into three separate lines and continued them, however. This expansion pack also added a new storyline which didn't affect the other three, and each expansion afterwards has done so too, all without interfering with previous stories.

    The order in which you can start and finish these storylines is however mostly up to you. Certain quests and missions are dependent on the progress of some of the other ones, but this isn't common.
    Last edited by Mirage; 03-15-2011 at 07:43 PM.
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  5. #20
    Not breaking faith today Shaibana's Avatar
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    fallout 3

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