Quote Originally Posted by Elpizo View Post
Quote Originally Posted by Skyblade View Post
hunter/paladin
Not really worth it. The Paladin only has one ability useful on this set, and that is Holy Blade, which is easily outclassed by Sidewinder and Ultima. Humes don't really have a lot of abilities that pair well with range, so if you had to choose a combo, go with Hunter/Archer.
This is probably just my own personal preference speaking, as well as my memories (it's been a while), but I found it a very good combo, myself, but only postgame, though. My Paladin Marche + Excalibur 2 + Sonic Boom was an absolute monster, and I rarely found myself using anything else, especially given Sonic Boom's area damage + range, and Excalibur 2's insane power. I'm not an expert at FFTA, and I never exploited abilities, stats and combos very well, but I think Sonic Boom + Excalibur might be one of the easiest to achieve and highest damage dealing moves in the game (plus, it can level multiple targets at once). Sadly, it's after you beat the game.

Just wanted to throw that out there.
That is Paladin/Hunter, not Hunter/Paladin. The Paladin/Hunter is a great set for endgame, as I explained above, giving ranged attacks, area attacks, and Ultima to a character with Knightswords and Heavy Armor.

But the Paladin abilities are mostly very poor, and don't work at all well as a secondary set for Hunters.