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Having gone through with Kefka a bit more, I am finding it a much more pleasant experience compared to the original game. They have improved him a lot even though most players (since very few actually play as him) will not notice what actually changed, beyond him suddenly being much better. His EX-Mode is certainly a lot crazier than I remember it being and it definetly lives up to its "crazy effects" moniker cause half the time I'm surprised how some of the abilities have changed. I'm just grateful he's not as painfully slow as he used to be cause it's helped him alot. Making him more mid-range fighter has also made dealing with close range fighters like Squall and Cloud much easier to handle.
I'm really happy about all these changes, especially since what I'm seeing with Terra is that they nerfed her pretty badly. I can only base it off fighting her but, they removed Holy's retardo-range that allowed her to take potch shots at opponents from the other side of the map, and Tornado has a really slow start-up time now, though the range is much greater. Throw in the change to Chase mechanics and the removal of the infinity jump mechanics, and I fear she's going to be one of the low tier fighters in this one. Especially since you can still reflect magic just by dashing through it which I still feel is bull


. :objection:
So far, I'm really liking Assists cause they have dramatically changed the game. Not only do they add more pressure to opponents (and you) allowing some characters to overcome their issues from flawed fighting design., it has also negated EX-Mode as the "I win" button for half the cast. Darkwolf090 and I have determined that Chase sequences are needed to build up EX-Mode but also, that Assists have the ability to knock an opponent out of EX-Mode if their attack lands, which is going to greatly nerf characters like Garland, Terra, Cloud, and sadly Gabranth, who simply needed to get into EX-mode to win fights. I also love how making the EX-Cores useless has made the game more focused on the actual fighting instead of just "battle, battle, race to EX-Core, battle, battle, Race to other Ex-Core, activate EX-Mode, win... " so I feel a lot of the new mechanics have really made the game much better in that regard.
My only hope is that they have also revamped the other problem Dissidia faced, which was the imbalance of the equipment/accessories. In the end game parts of Dissidia, it became more often than not, an issue of who has the best gear as opposed to who has the most skill. I'm hoping that this will be addressed.
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