Originally Posted by
Elpizo
It's hard for RPGs to be challenging, especially Final Fantasy games, simply because of what you can do and the abilities you have. Many people complain about simply pressing attack and cure. I don't really mind that.
For me, there's no real need to make it more difficult, just keep it interesting. Difficult =/= interesting. If you have to only mash attack to win, then make attacking interesting. In my experience, the Golden Sun series did this perfectly by giving weapons unleashes. Special, flashy attacks that have a chance of appearing and break the monotone of simply attacking. Golden Sun: Dark Dawn made it even better by giving weapons multiple unleashes, with chances of you getting the best unleash (such as Megido) and bowling through everything being lessened because, even if you got an unleash, you have no way of knowing which one it's going to be. This is perfect for breaking the monotone of mashing attack, because even if you do, you won't always just "attack" even if you select "attack". That's cool. FF should implement this.