Yeah, now that I'm capping off Dissidia 1's story, its pretty obvious this game is less of a Dissidia 2 and more of a "Super Dissidia 1 Turbo". The new mechanics do alter gameplay quite a bit but its not like that would have taken much in comparison to other fighting games. Equipment has been somewhat balanced by being powered down and more flexible for customization.

The new story is okay... but having played the first it wasn't like I was expecting Shakespeare or nothing. I'm just impressed the characters speak half intelligently though everything is still overly cryptic for no goddamn good reason, yet the new story mode is criminally short compared to the first game. Roughly a third the size of the original, granted we didn't exactly get a whole lot of new characters like some were expecting but its sad that the game didn't try to utilize the new characters with the original games characters as much. Both groups feel incredibly separate from each other, and feels way more like we just introduced them to whack them all off and tell the stuff we want to know through the more interactive reports.

Overall, its an improvement over the original in many ways, but I do feel a bit cheated cause the bulk of the solo campaign is basically Dissidia 1 and a remade Coliseum mode. The Team Battles are a very interesting new addition, but its hard to use for me cause most of my characters were brought over from the original, so fighting a decent A.I. is difficult cause I'm either too overpowered thanks to skills or the computer has a huge advantage cause I still don't have equipment higher than level 30.

DLC will probably extend the life of the game.