So, I am done the game but none of my usual co-op friends have it yet and I want to try the co-op levels.
So, I am done the game but none of my usual co-op friends have it yet and I want to try the co-op levels.
I played through the entire single player Tuesday, 2 hours before work then 4 after. I don't think i ever actually got "stuck" but there were parts that i spent looking around at everything cause it was gorgeous. Then Friday my friend and i beat co-op in about 5 hours including dinner break.
Great game, would love to play/add people on steam!
THE JACKEL
add me, PSN: ljkkjlcm9
Brilliant game, just finished it a short while ago. Not as hard as the original in some ways - probably because of the sheer number of options created by all the new gadgets, and 'cause the original was such good training.
If I just had to find something to complain about, I'd say the humour's laid on a little thick at times. But really, it's kind of a stretch to consider that an actual downer.
Spoiler-tagging the whole next bit because I'm too lazy to be selectiveSince he's a computer, it's plausible he's transmitting as much as actually talking. I'd say we're just hearing him as we would over radio or somesuch.Originally Posted by blackmage_nuke
Random fun: here's the audio from all three corrupted cores.
Portal 2 Cores by betarepeating on SoundCloud - Create, record and share your sounds for free
Oh, I had a nasty-ass glitch right at the final battle with Wheatley: he didn't launch any bombs during the entire fight, except for the single bombs he drops if you stand right underneath him, or one volley that would always hit his bomb shields. Since that happened from the very first time I fought him, I had no idea how I was supposed to rupture that portal goo pipeline. I eventually had to resort to Gamefaqs, where I confirmed that he was actually meant to be flinging explosives the entire time. After changing the graphics options and reloading from an earlier save, the fight got back on track.
Just cranked out the remainder of the co-op. Finally caved, and me and my buddy upstairs played split screen. It certainly helped his cause that he got a brand spankin new 240 hz 60" LED yesterday. So Pretty. But I must say I'm a little confused and a little lost with the ending. (SPOILER)Is this supposed to be prior to or after the solo campaign? Would you consider the whole human-bank thing to be a setup for the next sequel? and honestly, were you too just the slightest bit disappointed that the puzzles weren't harder? I really wanted a good head scratcher but it just never really came. Not to say that they weren't challenging and fun, I just didn't feel quite as challenged this time around.
Can someone explain the (SPOILER)singing turrets thing portion of the ending to me?
Is it some Half-Life inside joke? I've never played the Half-Life games all the way through.
I like Kung-Fu.
Not a Half-Life reference; just an impromptu act of niceness orchestrated by (SPOILER)Glados.
(SPOILER)Although the king turret was kind of spooky. And it was nowhere near as nice as returning your incinerated Companion Cube to you.
My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.
He can really use a hand with this, and any support you can offer is appreciated.
Finally found a full version of the smooth jazz that is deployed to help me remain calm in a difficult situation in 3...2...1...
This statement is false.
How much longer is this game than the 1st?
I beat it in probably 10 hours.
There's DLC already?