Frocobos.
xD smurf add another to that. How did I not think of that before!?
Im shocked!
This post brought to you by the power of boobs. Dear lord them boobs. Amen
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
I'm a bit surprised. I don't think I've touched the move since my first playthrough about 11 years ago.
On topic, I wouldn't mind seeing moombas again. I actually thought that they appeared in more than one game when I came on this site years ago because of the moogle and chocobo icons are reoccurring creatures I assumed Moomba was too and Lulu in X had them as dolls for some weapons too. It would also be cool to see another gang of thieves.
DID YOU JUST MAKE THIS UP?Pictomancers.![]()
But they have to tie-in somehow like with Yuffie and the Pagoda (really didn't care about Corneo)but optional towns.
Basically, more sidequests and optional areas.
I really wished Vincent had had a sidequest though.
ME!Yes moombas. I too loved more interactive combat. I think that double-slash should return and be more controllable. I also like the ammo system from VIII and XII although XII took it more seriously.
I love hunting, but I don't want to make a career out of it otherwise I'd be playing Monster Hunter, and I agree it's an excellent opportunity to delve into character background and unexplored areas. The whole of the world shouldn't have to be tied in to the plot in order to explore it freely.
I kind of liked Arc the Lad's team up system, but I hated that it was limited to two characters. If I have three characters capable of team up and all are in range then those same damned three characters should participate. I would prefer the attacks to change slightly with the team up, but that would depend on what action is taken.
again, I agree that being able to "see" what the enemy has (or more accurately "upgrading what can be stolen") is awesome. I've also always liked Sense, Morph, and Manipulate particularly when an enemy's ability can be learned by a member of the party.
I wouldn't mind seeing a character with an odd fighting style like Wakka or Lulu incorporating personal items like dolls and balls in combat.
off-topic wants Red XIII wore trinkets in combat, but I always wished it was easier to see them, because most characters weapons looked different when you used different ones, but unless you saw a really close-up pic of Red, you would never notice his equipment.
I also think that if armor is given a distinct appearance in a game (a drawn depiction in the menu), that's how it should look on your character, instead of it just disappearing.
Pictomancer is Relms job. She is the only one in the series.
Also What's That!? makes the enemies turn around and sets their ATB to zero.
Also I had thought that Gau's job was interesting whatever it is. I'm too lazy to google it right now. I wouldn't definitely mind seeing it again.