
Originally Posted by
10-Breaker
The graphics are worth mentioning yes.
How the environment is used and enemies placed around like that and you can see them from afar.
And then I get to horrid. I didn't like it that leader dies it's game over. I appreciate the randomness that you could get killed by the enemies simply bashing up your lead. But for real. Come on. In every other game the lead could be saved if someone else was still alive.
"Snow got knocked out!!!"
Hope: "Oh no Snow is down!!! What are we gonna do Fang?! Q_Q"
Fang: "Use the Phoenix Downs!"
Hope: "I can't we didn't share those, he has them all in his pockets! T_T"
Fang: "Meh... We've lost... Let's let those wolves eat us up..."
Edit: In XII if your lead got knocked out, died, sent in to oblivion, you passed the command to someone else!
Then the battle system was lame... Was like watching a movie pass by. If it would count as a movie it was pretty good and long overall.
If you wanted the easy way you take the aggressive character and let the com buff, debuff. Harder way, you take the healing and buff, debuff role.
When you learnt to use it right you could attack multiple targets effectively, especially after you get those area spells. There were parts where you could feel yourself overpowered against a very tough enemy.
It made me miss XII style where you could turn the automated fight on and off if you wanted to control your teammates yourself. (This however would've cost some of the smoothness) And the gambits, ooh I loved them. Your characters were just as prepared and smart as you wanted them to be. This time. Well the example above just tells it all.