I was reading this amusing article which brought up the issue about whether a remake of older FF games would ever work beyond a small remake level like the PSP ports of the DS remakes of III + IV because the HD generation would probably not accept the old clunky ATB system that carried FF for six games and other Square projects like Chrono Trigger.

Have RPG battle systems evolved to the point where if you want serious turn based combat you need to play a SRPG? Is the future of the major console JRPG going to be action game style combat with A.I. partners? Will I never get to see defeat cause the enemy wiped out my healer before the ATB gauge is complete, or will gamers have to adjust to sloppy A.I. or not being bale to input the proper "healing combo" commands?

Would a modern large scale remake of VI, VII, Chrono Trigger and other 90s Square gems would just not cut it without the programmers remaking the battle system and customization system to make it easier for modern gaming palette?