Quote Originally Posted by Bolivar View Post
I do agree with the spirit of the article, a turn based HD game would be awkward. Could you imagine an isometric SRPG like FFTactics with super detailed HD characters who just stood around an unbelievably rendered battlefield while they waited for you to finish giving orders? It would just seem awkward and a waste of processing power, and I think the article is right about that with ATB.

However, I do think it could be done - if you had insane battle animations with close ups, zoom-outs, rotating cameras giving an awesome cinematic spotlight on every character's actions, allowing the player to have the camera switch back and forth to a standard view everytime they make selections. Actually, that's what FFVII has already done. I think it would make the remake an even more important endeavor - to challenge themselves to build upon the concept they innovated, making battle animations as creative and varied enough to stop a great-looking game from looking awkward with ATB.
HD realism is stupid and needs to die.

Also, AI needs to stop. Immediately. There has to be some way to balance all of this and I really wish a developer would figure it out ASAP. If someone pulled off another XII (i'm sure someone has, I know Dragon Age tried it), I would love it, but I'd much rather prefer a flashier, working, HD ATB. I think it would be a challenge and a good dev should rise to the occasion.
I doubt very many companies are willing to put the effort into an FFXII-scale game anymore. Dragon Age 1 has some similar systems, but it has absolutely nothing on XII in nearly every category that counts. As far as battles go, its AI tactics are like the homeless man's Gambits.