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Too true Velo. For the record I was referring to turn based styles like FFI-III when I was talking about regular turn based games in my last post. Stuff like FFT and X where speed plays a role in how often a character gets a turn are brilliant when pulled off half decently. More standard turn based systems without that speed element can be too predictable sometimes if the rest of the gameplay doesn't offer adequate challenge/depth to compensate for not being able to affect turn order. It definitely is strange we don't have a name for those systems though.
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