I haven't played Dragon Age so explain to me how ATB held back FFXII's battle system. This is what I'm getting at: so far you haven't made a legitimate argument for why ATB is flawed or outdated. The best you've come up with is that it's slow and you wait for a bar to fill up, only the latter is strictly true as the former is an issue of balance, not an inherent design flaw. ATB can just as easily be very quick as was seen in FFXIII. So where is you're argument here?
You aren't even making an argument here, let alone one against ATB. Again, explain how ATB detracts from a game like FFXII. I can't ery well do any more to respond to your arguments if you aren't even making any. For the record, I would consider a shallow, simple and easy battle system one where you can spam one attack every time your turn comes up in almost any fight in the game and win. I wouldn't say that description fits with FFXII considering even many of the regular enemies could conceivably kill you if you weren't on the ball, and the harder fights outright required a lot more choices than simply spamming attack to win.If you think FF12's battle system was "one of the deeper, more complex, and legitimately challenging" battle systems, then I want to know what you shallow, simple, and easy.
How is it outdated? You still haven't explained this. The closest you've come is to say that it was a result of compensating for limitations, but you didn't even explain in what way. And you seem to be completely neglecting the fact that full turn based systems essentially evolved out of the same sort of limitations. You couldn't easily have multiple players acting at the same time in a pen & paper RPG without things getting confusing so people used turn based systems. If ATB is so reprehensible because of how it evolved out of turn based systems as an intermediate step between turn based and real time, then turn based systems should be just as reprehensible by your standards. Yet you praise FFX which is itself essentially a turn based version of an ATB system on wait mode (since you can manipulate character speed, and by extension, turn order without the time pressure from an ATB system).ATB is an entirely outdated mechanic, and it should be dead.
I've already explained the usefulness of ATB. It introduces some of the time based pressure of a real time system to force a player not to spend too long considering every action, while also introducing the strategic possibilities that accompany a system which allows you to manipulate character speeds and turn order. You've yet to address these points, let alone refute them. You simply keep repeating that the system is dated and dying and that nostalgia is the only reason anyone likes it. The latter is the closest thing to an actual argument but I can assure you is not the case with me, and still doesn't refute the points I've made or do anything to explain how ATB detracts from games.You've yet to make any case whatsoever for it's necessity or usefulness, beyond clinging to nostalgia.
If you can't come up with any actual examples of games where combat was ruined by ATB and explain how it's because of a problem inherent in the ATB system and not simply an issue of poor balance, then there's no point in continuing this conversation.