another thing that makes this game unpleasant to me is the lack of enemy variety on the world map. You can fight the mirage (?) things almost everywhere, along with bite bug, falstacion, and other enemies you fight on island one
another thing that makes this game unpleasant to me is the lack of enemy variety on the world map. You can fight the mirage (?) things almost everywhere, along with bite bug, falstacion, and other enemies you fight on island one
This post brought to you by the power of boobs. Dear lord them boobs. Amen
Yeah, there are many bad qualities of this game, but I can't deny the fun i have playing it,
It was a huge change, it's all Sci-Fi etc.
But I think you guys know what I mean, On FFVI I couldn't wait to unlock Flare, Ultima, Fire 3, Quake etc, On VII I loved Contain & Comet, IX when Beatrix hands Garnet a well... Garnet.
But all the best magic is just available to early, T-Rexies "Drop" Quake, Fasticilations "Drop" water, Those birds on the second continent actually "drop" Aero and Tornadoes and my personal favorite is card modification, being able to unlock Leon's best weapon on disk one just by winning 20 elnoyle cards is a joke, and so is the ability to unlock 10 meltdowns a Gayla.
But I guess if someone played the game a first time it would be more enjoyable, I never went on the net to find these "Exploits" I just like to know what each monster drops or carries, so I explore places like the training center and coastlines etc. But my first time I played, I was between 6-10, I got stuck at the missile base! :P
Yeah, this is what I meant to say.
Without the internet or a strategy guide, you're not gonna know where to get all this magic so quickly.
This is why I kinda struggled with the game. I knew about the Junction system but I didn't know where to find the higher-leveled stuff.
Meanwhile you can play other FF games and have them be extremely easy without having to spoil it with a guide.
EDIT: This isn't to say EVERYONE spoiled it with a guide, but the vast majority did and spread their knowledge onward. There were people like JJ though who legitimately kept track of monster drops and tried to see what worked.
Xenogears is the tragic story of how your whole life can take a crappy turn, just because you happened to see a lady in a wedding dress before her wedding.
This boy is crackin' up, this boy has broken down
This boy is crackin' up, this boy has broke down
Yes, I would agree that VIII is the easiest of the series.
EDIT: And it's not merely the junction system. Card Mod means you can turn the Laguna card into 100 Hero Potions, capable of making your players invulnerable for a period of time. You can effectively spend the entire final dungeon using these things. It's ridiculous. The moment I found you could draw magic on the world map, I looked for those islands.
EDIT: And you don't need the internet to randomly roam the world's islands and thus discover the Islands closest to Heaven and Hell. Once you've done that, junctioning is a breeze.
Bow before the mighty Javoo!
I must not know how you guys play the game. I've never found it terribly easy compared to the others.
I've always found X to be the easiest.
I like Kung-Fu.
The last time I played through was by far the easiest (and coincidentally the first time I finished it). Abusing Card Mod at the end makes it a cake walk. I spent the whole final boss fight invincible.
Ditto. Aura, invincible and extremely low health. ;D
Bow before the mighty Javoo!
As long as we're listing off things that make the game super easy... Limit Breaks.
As if Junctions didn't make you powerful enough, should you manage to be weakened to the point where death becomes a possibility, you get nigh unlimited access to moves that can destroy anything in the game with basically one hit.
And, sorry, the Junction system is broken and unbalanced. No matter how you play, it becomes obvious almost immediately that more magic leads to stronger stats, and better magic leads to stats that are stronger still. Even without refinement, picking up 100 of most spells you encounter overpowers you, and the moment you discover item refinement, you will encounter ways to get your characters to have endgame stats on Disc 1.
As a side note, if anyone wants to see a similar system, but actually well done and balanced, pick up a Golden Sun game.
My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.
He can really use a hand with this, and any support you can offer is appreciated.
I never used items ever. It's already super easy when you have your charas junctioned for max stats, so much speed that haste doesnt make you faster, absorb all elements, and immune/high resist vs all status effects. Ive never even used devour either since it isnt necessary, but if you use it then your stats are easier to max in the event you havent junctioned for that already. That being said this game is still one of my favorites based on the story and some of the boss fights can still give you problems if you dont do everything right.
Even if you're playing the game without a strong knowledge of the Junction system, FF8's still pretty easy. I remember on my first playthrough, I was rather impatient with drawing but I liked Triple Triad a lot. I just junctioned magic to the HP and Str stats and pretty much ignored everything else. Because I wasn't fussed about modding rare cards, I got Lionheart early. I worked out there's no point teaching Angelo anything else besides Invincible Moon. I found out about Armageddon Fist somehow. Fast Ammo was easy to come across through card modding. And Selphie could Full-Cure whenever I felt my "constant critical health" strategy was getting a bit risky against a particular opponent.
oh and Degenerator.
Yeah, FFVIII is so much fun to just crack wide open and exploit every little thing. I had a hard time with it playing for the first time at eight years old though xD
If you know how to use this system then you will never, ever, need to use GFs a single time, even Ifrit can be killed in seconds just by attacking with Squall and throwing Blizzard spells with Quistis.
In fact the hardest part of that boss fight is to time it so you get exactly 0:07 seconds or less when you finish it if you are aiming for a perfect SeeD report.
The Draw system is also rather ridiculous - but fun!
I love when the enemies have spells like Haste, Regen and Triple so I can buff my characters for free.
The timer continues to tick down during the EXP screen. So if you defeat Ifrit with, say, 30 seconds to go. Just wait at the EXP screen for 30 seconds, or longer to be safe, and you'll get a perfect score for that particular part of the report (I think it's Judgement)
Another exploit! Gotta love FF8.
I agree with this. I quit FF8 about 7 yrs ago cause I was getting frustrated on the difficulty cause I was used to basic RPG style. Well I happened to come across my save on an old mem card and I got it transferred to my PS3. I started back on it to finish it. I got 41 hours and am at the end of the 3rd disc. Shows you my turtle pace. But then I was used to FF1 for NES and Dragon Warrior, too. Just thought I would pop in to put my 2 cents.
All games are easy when you know what to do, and getting lots of spells early on is just the same as overleveling in other games. FF7 isn't exactly hard either if you're level 40 by the end of the 1st disc.
-edit- oh lol, i didn't even realize that i had said almost the exact same earlier in the thread.
Last edited by Mirage; 09-28-2011 at 09:27 AM.
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?