To bend it over, ream it and make it call you daddy? Sure you need a bit more knowledge then you'll get in the first few hours of play time on a first run through the game. But even a beginner can learn very quickly they need to junction magic to get stronger, therefore more magic is better, therefore get abilities that let me get more magic. Once you learn life magic refinement, it doesn't take long to figure out those common enough tents give you the most powerful level cure spell which can readily junction to give you thousands of HP, or whatever else you want. Gaining access to that one ability is enough to break the early game and teach a beginner everything they need to know to keep it going straight through to the end.
I will absolutely not deny that games like FFVI, VII, and IX were much more straight forward and simple, but again, there's no way to completely and utterly break them within the first few hours of the story without doing an amount of leveling so utterly absurd that no one in their right mind would attempt it that early.






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