Like how you see things like "S/he can no longer touch a Silver Item, without causing himself/herself great pain", "S/he will be killed by a Silver Item". Do they mean the item is made of silver, or it's colored silver?
Like how you see things like "S/he can no longer touch a Silver Item, without causing himself/herself great pain", "S/he will be killed by a Silver Item". Do they mean the item is made of silver, or it's colored silver?
If it looks silver. This is why the shoe from Monopoly is so effective against mummies.
If the reference is to specific powers of an item, it almost always refers to the metal.
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It's a reference to either the metal silver or if it's quicksilver then it's mercury. Silver is incompatible with life, while Mercury is quite toxic, fun to play with, and a key ingredient in Medieval "science" (Alchemy), as well as Medicine.
Rule of thumb.
Solid = Silver
Liquid = Mercury
Metals are pretty important with regards to folk tales and legends. Werewolves can only be killed with a bullet made of silver, elves cannot touch anything that is made of iron. (remember Dark Elf in ff4)
if it's capitalized, you can be very sure that it is the metal itself, and not the color. But consider; if it is the color, something has to be making it appear that way, and fantasy settings aren't very fond of paint.
Can you list some specific examples of this? The only thing I can think of is silver and werewolves.
It's an indication of going overbudget so the story is continuing in black-and-white only
If it was the silver colour then disabling a werewolf would be as simple as throwing the spare change you have in your pocket at it.
Last edited by blackmage_nuke; 05-17-2011 at 08:04 AM.
Kefka's coming, look intimidating!
Have a nice day!!
That would be kind of fun. Someone make that video game.
I would say it mostly comes with creatures, like vampires and werewolves, being associated with the Devil or other nefarious beings. It could also be, to a lesser degree, a factor of losing one's "soul," which is typically theorized as being the sole separation between "good" and "evil." There are several standouts that go against the whole "evil creature of the night" archetype though.PS: Also, while we're on the subject, is there any reason why, when someone becomes one they always turn evil, regardless of whether they're a good person when still human (other than "because it's cool")?