These are all steps in the right direction. The elimination of unnecessary and cumbersome physical levels in favor of a stat allotment system and reevaluation of algorithms allows for the effect of gear and spells to play a greater role in building one's character. The job system is exactly what I was hoping for in regards to their plans for more classic Final Fantasy jobs. Whether they do it as optional specializations specific to each class (ex: Pugilist specializing to either Thief or Monk) or as near universal specializations (likely within disciplines) unlocked in a manner similar to Tactics, I think this is a step in the right direction.

In fact, this news just screams "step in the right direction". Now we just hope that they can properly implement it all.