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Nintendo had a round-table conference yesterday. E3 2011: Nintendo Developer Roundtable Live Blog - Wii Feature at IGN
I'm guessing tonight's conference will be live-blogged here, too. Here's what yesterday's says: (SPOILER)
Nintendo Developer Roundtable
7:50
Audrey Drake:
That's that! Check out IGN for more E3 coverage!!!!
7:50
Audrey Drake:
Ya.... he draked it. You happy now? ARE YOU??!!! :P
7:48
Audrey Drake:
He's not supposed to announce it officially..... but..... he wanted to so he did! ^___^
7:47
Audrey Drake:
Might not be too long until it's ready either, says Miyamoto.
7:47
Audrey Drake:
Pikmin for Wii U in development. You heard it here first. ^_~
7:47
Audrey Drake:
But as he's been working on the new hardware's HD graphics and fancy new controller.... he realized it was the perfect system for Pikmin.
7:46
Audrey Drake:
He wanted to release it this year to coincide with this anniversary. It WAS a Wii game he was working on...
7:46
Audrey Drake:
This year is 10th Anniv of Luigi's Mansion.... and Pikmin.
7:45
Audrey Drake:
Idea came from wanting to put a tail on Mario. Wanted to use tail for him to do spin move.. Once tail was on him, he thoughtm we have this great tail, can't we do something cool with this? The fluttering motion would make him lighter so he could float farther. It felt so good he was like.... oh, let's just make him fly. XD
7:44
Audrey Drake:
Tezuka took the stage to answer the rest of the question.
7:43
Audrey Drake:
They went with the style of Raccoon suit that doesn't fly because it would be difficult to do on such a small screen.
7:41
Audrey Drake:
One more Q: Why doesn't the Raccoon tail have the flight ability it did in SMB3? And where did the idea of raccoons and flight come from?
7:40
Audrey Drake:
They've continued development on it, but it's had problems performing consistently in a variety of environments. They're going to continue to do research and see if they can bring some of these ideas to the market at some point.
7:38
Audrey Drake:
*What
7:38
Audrey Drake:
Last Q: Wat happened with the Wii Vitality Sensor?
7:37
Audrey Drake:
I said "he jokes" Rich. Jeeez. :P
7:37
(He was joking about Star Fox)
7:36
Audrey Drake:
In other words.... EVERYONE PRE-ORDER STAR FOX 64 3D RIGHT NAO!!!!
7:36
Audrey Drake:
He jokes that he said if he can't convince people Star Fox is a fun game to play with Star Fox 3D, this will be the last one. So they're working VERY hard on it.
7:35
Audrey Drake:
As Skyward celebrates 25 years of Zelda, he'd like to make it a title that could stand as a fitting swan song for the Wii, if that's what it ended up being.
7:34
Audrey Drake:
One of his biggest responsibilities is developing for their new platforms, so maybe for his team it is, but he can't speak for Ninty's other teams. And there are Wii games at the show and on the way.
7:33
Audrey Drake:
A: I dunno. *lolz*
7:33
Audrey Drake:
Q: Is Skyward Sword the last Ninty game for the Wii?
7:33
Audrey Drake:
Girls like to fly too, Miyamoto-san! :P
7:33
Audrey Drake:
He seems to think flying is male oriented, lol. Like Mario flying around in space.
7:32
Audrey Drake:
When he created the original Star Fox, though, he took the male-oriented dream (the ability to fly a jet) and made it a reality.
7:31
Audrey Drake:
Women do play a lot of Mario, but the title Mario Galaxy has a certain male sound to it. When he created the original Luigi's Mansion he knew some girl's who thought it was too scary to play. *cringe* Personally he thinks men and women play games the same, so he just tries to make fun experiences everyone can enjoy.
7:29
Audrey Drake:
Q: What's been your experience about the way boys and girls play your various franchises differently?
7:28
He also mentioned they are working on titles for that broader audience
7:28
Audrey Drake:
3DS is more focused on bringing traditional experiences to this new platform, so that's where he's personally focusing his attention on.
7:27
Audrey Drake:
*ideas
7:27
Audrey Drake:
Answer: What's different this time is that a lot of the idea they had for the more casual experiences (camera, face raiders) are included in the system, so you can just buy the system and enjoy those experiences that way.
7:25
This is in reference to 3DS
7:24
Q: where are the more casual games? Or do you not think they are needed? (brain age etc)
7:24
Q&A now
7:23
Btw. I now have Miyamoto's Mii. So awesome. Audrey does not.
7:23
Audrey Drake:
Flashlight has a new strobe function so you can flash it at the ghosts.
7:22
Audrey Drake:
LM is half action, half puzzle.
7:22
Map is on bottom screen. Gyro will be used too. Some sort of ice mansion being shown.
7:22
Audrey Drake:
Toad is in the game
7:21
Audrey Drake:
Scanner 8-bit-itizes Luigi and transports him.
7:20
Audrey Drake:
Professor E Gadd is back
7:20
Audrey Drake:
Luigi getting the Poltergust.
7:20
LM2 video coming. This is stuff not on show floor.
7:20
Audrey Drake:
New LM video gonna be shown.
7:19
Miyamoto taking a lot of responsibility for LM2 despite EAD not developing game.
7:18
Team responsible for punch out, Mario strikers
7:17
Next Level from Canada is making this game.
7:17
Audrey Drake:
Next Level Games is working on it.
7:17
Mentions the original LM experiments with 3D on the GameCube.
7:17
He's making LM2 because he wanted to LOL.
7:17
Audrey Drake:
He said he made this game because.... he wanted too!
7:17
Pikmin. Miyamoto just banned us from asking about Pikmin.
7:17
Audrey Drake:
Miyamoto joking about the lack of Pikmin. Pikmin questions are forbidden.
7:16
Audrey Drake:
Luigi's Mansion 2 talk now. It's pretty far along, but they're probably holding it until early next year.
7:16
Luigi's Mansion 2 is likely early 2012 title.
7:16
Miyamoto talking again.
7:15
Audrey Drake:
That... was awesome.
7:15
Audrey Drake:
*spikes
7:15
Audrey Drake:
The moving spieks from Zelda are in this level too.
7:14
It's top down. Lighting torches with fireballs. Zelda chimes. Showing Mario bouncing in top down level. He comes right at you. Pretty incredible stuff.
7:14
Audrey Drake:
Hidden stuff here they're choosing not to show us.
7:14
Audrey Drake:
Mario is bouncing up toward you. This will be really cool in 3D.
7:14
Audrey Drake:
Whoooooa!!! ^___^
7:13
Audrey Drake:
(floor pattern)
7:13
Audrey Drake:
It's top-down, has a pattern similar to the dungeons in A Link to the Past.
7:13
Next level. These things are very short. Showing off a Zelda themes Mario level.
7:13
Audrey Drake:
A Zelda style stage is in it in honor of the 25th anniversary of the franchise!!!!
7:12
Side-scrolling Mario stages are back. Lots of cheep cheeps in this one.
7:11
Audrey Drake:
Another new stage.
7:11
So. What we thought are Koopalings are, I'm pretty sure, that fortress-based mini-boss from Mario 3.
7:11
Audrey Drake:
No glasses. T_T
7:11
Audrey Drake:
No wait.... not Roy after all.
7:10
Audrey Drake:
Koopalings are back, baby!
7:10
Audrey Drake:
It's Roy.
7:10
Audrey Drake:
Boss battle time....
7:10
Showing off an airship now. Lots of depth sensitive things like skewers that come from the background.
7:10
Audrey Drake:
Donut blocks and bob-ombs abound.
7:09
Audrey Drake:
Now we're seeing a level we haven't seen before. Another ship level.
7:09
Audrey Drake:
First time there's a flag in a 3D Mario game, if I'm not mistaken.
7:09
Audrey Drake:
The flag rather than the star is another Mario-like element they're bringing back.
7:08
Kept the dash. Mario 64 style moves are here too. Showing off Tanooki suit. Designed to make game more accessible to new players.
7:08
Audrey Drake:
The guy demoing it almost died but saved himself at the last minute. The crowd went wild. :P
7:07
Audrey Drake:
Wanted to create the most Mario-like 3D Mario game ever.
7:07
We will have videos of this... They're either live or will be soon. We have four levels total for you to see. Preview impressions shortly after that.
7:06
Audrey Drake:
Mario Galaxy gave him the opportunity to think about what Mario is all about. What creates that certain tempo and feeling of excitement.
7:06
Returning to more traditional Mario world.
7:05
Audrey Drake:
Showing one of the stages we demoed.
7:04
Audrey Drake:
Yoshiaki Koizumi is on stage now, talking about Super Mario 3DS.
7:04
Audrey Drake:
Guardians protect these items. One hit from them can kill him because he's unarmed in this world. Finding the item releases the guardian.
This is the same environment you traverse earlier in the game, just in a different dimension. Trippy, much? So if you memorize the layout it will pay off later down the line.
Usually in a Zelda game you solve puzzles in one area and move on to the next. This time around you’ll be returning to areas to discover new puzzles and new elements to explore. Understanding the environments is integral as you will be interacting with them multiple times and in different ways. He says the map system has been improved as a result.
7:03
Audrey Drake:
We see the girl from the original concept art now. The spirit in Link's sword, as we all guessed. Named Fi (sp?). She acts as your guide as you're looking for different pieces of a key. You can hear the sword reacting to stuff in the ground, like a metal detector of sorts.
Link slides down a sandy hill. He grabs a bomb flower and throws it down the hill.
Link just effed up some moblins. Go Link!
This tech demo is going muuuuch better than the last one. Guess it's a good thing we really turned off our Wi-Fi.
Now we're being showed the Siren World. It's very mystical looking, is actually in a different dimension. He must collect certain tear-shaped items to leave. The portal to this world is in the forest from the very first demo of this game at last year's E3.
7:03
Audrey Drake:
Talking about the sword fight boss battle in Skyward. How the Motion Plus ups the ante. I'm actually one of a very few who said they had played and beat it! ^_^
Looking at a new area, a volcanic one, in Skyward. One that wasn't sown on the show floor.
A new race of species-- Mogmas? Magmas? They look like funnydog things poppin gout of the ground.
7:03
Audrey Drake:
We're back! Prepare for many updates all in a row...
6:42
They want us to turn off the wireless bc of the demo.
6:42
Gotta stop live blogging for a moment for a Skyward demo.
6:42
Miyamoto Mii and Zelda = overload.
6:41
Audrey just fainted.
6:41
Miyamoto's personal Mii is here for Street Passing!
6:41
Skyward Sword!!!!!!!!!!!
6:41
Miyamoto says he thinks there will be plenty of content for 3DS this year. We might streetpass his Mii.
6:40
Shut it, Rich. And Draked means breaking an embargo, loser. Or it would. If it were a thing. Which it isn't.
6:39
Miyamoto doesn't feel people should always play games in 3D, mentions Ocarina aiming with gyroscope and how it will disrupt 3D.
6:39
Sakurai's here, but not discussing Smash Bros. Daaaamn. T_T
6:38
Audrey's computer just went down in flames. She draked it. And just dropped her phone.
6:37
Retro is collaborating on Kart!
6:37
You can glide in Kart. He wanted to call it Super Mario Kite.
6:36
Mario Kart is 60fps on 3DS.
6:36
Mario 3DS is a working title. Mentions Kid Icarus. Sakurai is in the room.
6:35
Face reactions for multiplayer in Star Fix are an awesome idea.
6:33
Miyamoto has a "troubled mode" he goes into where he tries to think through problems. Sounds a bit like the Odin Sleep.
6:33
Audrey Drake:
Talking about using the gyroscope in Ocarina now.
6:32
Audrey Drake:
Haha, me too.
6:32
Miyamoto just said I grew up on Sega games!! Noooooo!!! Well... I did own a Genesis...
6:32
Audrey Drake:
He just asked who expects the aircraft to go up when you tilt up and who expects it to go down. He said people who expect it to go up grew up playing Sega games. Lolzzz.
6:30
Guess I'll have to go outdoors in July and August. =P
6:30
Audrey Drake:
The way you fly around and under objects is the funnest part for Miyamoto.
6:30
Star Fox 64 3D. The next Nintendo helmed game for 3DS. September for us. July for Japan.
6:29
Audrey Drake:
Star Fox trailer now.
6:29
Yeah. AFTER this. =D
6:28
Audrey Drake:
Now talking about Master Quest being flipped.
6:28
Audrey Drake:
True, tons of Ocarina stuff is on IGN. If you haven't, check it out right after this. ^_~
6:27
Audrey Drake:
It was important to him that the hints didn't give everything away so people could still solve things on their own.
6:27
I believe we have that trailer on the site... Not sure. Lots of Ocarina on IGN. Go read and watch. =)
6:27
Audrey Drake:
Link just pulled the Master Sword from its shrine. Now they're talking about the hint movies.
6:26
Audrey Drake:
He saw some lines in the game he thought were funny, forgetting he was the one who wrote them. :P
6:26
Audrey Drake:
Miyamoto was surprised by how much of the game he'd forgotten when he replayed it recently. Lolz.
6:26
Miyamoto mentions this is Ocarina's 13th anniversary. Frame rate and textures have been improved. Mentions he forgot a lot of the game.
6:26
Audrey Drake:
Frame rate has been improved, as have the textures.
6:25
Audrey Drake:
Zelda's lullaby over the opening cinematic. Now gameplay clips.
6:25
Audrey Drake:
Starting with a new Ocarina 3D trailer. ^_^
6:24
Audrey Drake:
Seeing 3D trailers is the best way to experience these games, says Miyamoto. It's true-- 2D images don't do these games justice.
6:24
Tonight is focusing on Wii, 3DS.
6:23
Audrey Drake:
10 3D trailers available for download on the e-shop.
6:21
Audrey Drake:
Miyamoto has taken the stage, with translator Bill Trennan.
6:21
Miyamoto on stage. He's very tired. Sounds tired.
6:20
Audrey Drake:
We're looking at a grey stage with six white chairs. The Ninty logo is projected in the background.
6:20
One thing guys - do not expect Wii U pricing, release date etc. Way too early for that kind of information.
6:18
Testing a better blogging app on my iPhone. More reliable and lighter than laptop. #winning
6:17
Audrey Drake:
The Ghost of E3s past who commented first is Rich btw.
6:17
Audrey Drake:
No filming or anything allowed at this event. So you'll just have to rely on us. ^_~
6:14
Hey guys, the event is running late. We will start blogging as soon as we can.
Edit
Here's where the next liveblog will be: E3 2011: Nintendo Third Party Roundtable - Wii Feature at IGN
Last edited by KentaRawr!; 06-09-2011 at 03:08 AM.
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