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How I Would do Zombies
So, I've been thinking lately (Jeeze, seems like I always start out new threads like that), and I've decided I want to imagine a new zombie game. And hopefully have it made.
You see, the problem with most modern day zombie games is simple: They are entirely too restrictive and unrealistic(assuming zombies themselves are realistic). I would like to remedy these two problems with a new zombie game. I'm going to fully explain all the ideas that I've got, but if anyone else would like to add something in, feel free to speak up and I'll see if it sounds good. Also, any comments, be they good or bad, about my ideas would be welcome.
The World:For starters, my game would be integrated with something like Google Maps, that way the entire world is open to be played in. This would require a very large server to keep alive, but the thing is, we wouldn't need 500 different worlds, because just this one would suffice. Also, this would allow play on familiar terrain, or strange lands. And having different biomes in the world would force people to make different strategies based on their locations. There would be realistic weather, and natural disasters, and everything. For instance: Earthquakes may hit San Francisco in the game, though probably not Indiana, where there's more danger of, say, a tornado. And if an earthquake decides to erupt in Hawaii, then the island will get a little bigger as the lava cools to form new land. The moon would create tides, and overall the world would be a very great mirror of the real world. Seasons would exist, though they would probably be a little more sped up than the real world.
The Zombies: Zombies would come in two varieties: normal and boss. All zombies at the start of the game will be normal, and a "boss" zombie is basically the reanimated corpse of a player. These bosses can be anywhere from level, say, one to five, based on the score of the player killed. Every level that the boss has gives it one additional random "mutation", which would basically be special abilities. The highest level ones would have ALL of these mutations. So examples may include: knowledge of how to do certain things such as work machinery, the ability to tunnel, suicide explosions, hardened craniums so they would be harder to kill, or super strength. As such, these boss zombies would be vastly superior to the normal ones, and far more difficult. Especially max level zombies, which would be dangerous enough to discourage players from attaining extremely high scores(more on scores later in the Player section). Normal zombies, however, would be extremely dull. They would always go for the player, no matter what is around it. They will have no sense of danger, and basically be homing missiles. But, like bosses, they can also come in a few types. There will be some that are fast, some slow, some very weak, some average, whatever can be thought of that would not be considered quite super enough to denote a boss. They will have bone structures that can be broken and destroyed, and muscles that can be cut, or that wear themselves out over time. For instance, a muscle at 100% "durability" would be able to perform very well at things such as destroying barriers or tearing flesh, but at say 10%, the muscle is almost all destroyed and so does not perform such acts as well. Muscle will not repair itself over time unless the zombie obtains a meal of some kind. Bones would never be repaired. However, over a couple seasons, normal zombies would decay and be destroyed. Boss zombies would take considerably longer, such as say two game years instead of two game seasons.
*Big breath* TBC in my next post. This will probably take a while to explain, so give me a few posts to get it all out, and I'm sorry to any computer I harm.
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