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The Limits: Basically, I'm thinking that there will be almost no limits. If you can do it in real life, I want to be able to do it in the game. If you want to be a mechanic in the game, you should be able to. Want to dig a hole in a hill? Go right ahead! What's that? You want to recreate the Great Wall of China in the middle of Canada? I don't know why the hell you would want to... But great! Do it! Really, though, I want the limits to be nearly nonexistent. However, a few of them that I can think of would be a limited amount of gas in the game, so that eventually boats and cars would be worthless, making bicycles the most reliable thing for transportation short of having a solar powered car, and then having the amount of bullets in the world be limited unless players learn to make their own. This would make it so that while the game continues to go on, the world really does start falling into more and more disarray, eventually forcing us back into the middle ages and such if we can't make our own power and such. It would create discrepancies in civilizations, based on how they chose to create their strongholds. Say a society in China makes a large field of wind generators. Well, they can have power to do things like we do in life now. Now, say an American society forgot about making some sort of power source. When the gas and coal run out, or the power station shuts down, they are forced back to the middle ages basically, and they must figure out how to survive without power. I'm also thinking no internet in the game, because I want all of the societies to seem separate and isolated, to better stress just how alone they all are in this world. I would also like to limit the number of people allowed in one stronghold, so that everyone playing in the world doesn't just make one big stronghold and stake it out forever. Say, like, 100 players max in a single fortress, and like 15 for a bunker. Then say that fortresses need at least 50 miles between them. That would effectively separate people enough to create a semblance of danger, instead of everyone banding together to stay alive.
The Social System: Talking to people will work like it does in most MMOs. When you're close to each other, you can talk normally and they can hear you. When they're a little further, you have to yell. Talking would attract nearby zombies, though, and yelling zombies from a little further away. However, whispering is not realistic, and so would not be in the game. As well, no group chat if you decide to form a band of people. Writing messages and letters will be possible, though, and having people deliver them, too. It will be made so that messages cannot be opened by anyone except for whoever sent it, and whoever is supposed to receive it, but anyone can handle the letters. Telephones, cell phones, Morse Code receivers, and any other long distance communication tools will not work, and so letters and talking will be very important. Of course, if you really needed to, I'm sure players would just pull up vent and talk like that, but it won't be in the game.
The Band: There would be a grouping system, called banding. A band would be any group of 2-100(or whatever the fortress max would be) people, who stay together. If it is a group of Wanderers, they would have to stay within close proximity of each other to remain banded. A group of Hunters, however, can be a bit more distanced because their profession calls for it. Stronghold Defenders may only be banded while in the same claimed stronghold. Of course, if some defenders wanted a scout, that means that they would need to take on a Hunter and send him out. The advantages to banding would include: disabling of friendly fire to banded members, Stronghold Defenders all gaining points for the claimed area, Hunters gaining points for allied kills(including the kills of non-Hunters), Wanderers gaining points slightly faster from avoiding zombies(because two people attract more zombies than one), and it also allows players to share items without having to trade for equal value, see each others' positions on the map, and lets them see each others' sleep and hunger stats. A player would only be able to be in one band at a time.
Last edited by FFIX Choco Boy; 06-03-2011 at 01:09 AM.
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