The thing about that Freya, is that it would create more guns in the game. I want the supply of guns, bullets, and weapons and the like to be limited based on how many the game starts with, and how many players are able to actually create for each other. If I held special events like that, especially with rewards in the way of superguns, it would throw off that balance I want of how well people can manage their supplies. The Safe Zones, though, are meant to be a place to have a reprieve, but at a significant cost, which would be why it would consume points faster to be in them. I think it's a fair tradeoff, too. And anyways, imagine being in a "Safe Zone" and it suddenly is being swarmed by enemies. Likely, it'd get on your nerves, especially if you died, or if you're a new player that truely believe Safe Zones to be... well, safe.

Oh, and the "I wanna play the good guy, not the zombie." thing wouldn't have any effect in this game. The idea is that you can only play as a survivor, but if you die, then an NPC boss zombie spawns from your corpse. It would be more realistic to always have an AI control zombies, anyways, because according to the vast majority of zombie movies, novels, etc, zombies work like machines. They have a set goal in mind, and pursue that goal, and only that. If you were able to play as a zombie, then you could screw with that philosophy, causing the entire system to be thrown off. That's also the reason I wanted to put a floor on the number of zombies in the world, though I think instead of one million it should be closer to fifty or one hundred million. That way, they always outnumber survivors, and so players always need to be on their toes in case a random mob comes their way. And being realistic, guns may misfire, jam, need re-bored, overheat, whatever, and melee weapons will break, and everything. These random events, and limits, and some other things will help prevent the Tallahassee style character. Another thing to prevent that, is that all characters are vulnerable to the virus, and so one single bite will still kill.

And Reno, I think you're right that there needs to be a way to specialize characters with skills and the like as well, but I'm thinking that they would be hard to gain, and all lost upon death, just like everything else in the game. Skills wouldn't be supernatural like things, though, but rather things like better aim through long use of a certain gun, or quicker reflexes, or a green thumb. Taming dogs and the like would be useful as well, but I don't think it would constitute a new class entirely, because it could easily be either a baseline skill, or a Hunter specific skill. The dogs could start out young, like a puppy, and would grow to full size in like 1/2 a game year. If you teach it well during that time, it will be a good hunting partner, but if not then it will be far less useful. Things like that.