Hmm that's interesting, well when I replay me2 since my data was erased I'll... hmm I may get morinth Im not to sure yet. Nah I'll totally get morinth if I can.
Hmm that's interesting, well when I replay me2 since my data was erased I'll... hmm I may get morinth Im not to sure yet. Nah I'll totally get morinth if I can.
Eyyyyyyyyyyyyy
Actually, you guys are going about it completely wrong. The longer you wait to make ANY Paragon/Renegade decision, the harder they get.
See, P/R checks in ME2 work of a scaling system. They check your total P/R points, and compare it to the maximum P/R points you could have gotten with the availible dialogue decisions. So if you have had three conversations in the game thus far which had the potential to give Paragon points, then a simple Paragon check will require at least one of those decisions to have yielded Paragon points. If you had nine conversations which could give Paragon points before you go back to the same check, you will be required to have chosen the Paragon options 3 of those 9 times.
In short, the more you play, the more points every decision requires. And a lot of the higher level checks require massive percentage point investments. Unless you play strict Paragon or strict Renegade, there will be several of the important persuasions locked off to you (such as the Renegade check for Tali/Legion, the Paragon check for Jack/Miranda, and the Samara/Morinth decision).
The only way around this is with the added points for importing from ME1, which do increase your point total without increasing the corresponding totals for P/R checks.
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Yeah, sorry, I was in the middle of making the post, and got called away to deal with some work. Came back about an hour later, and just finished the post, didn't think to check for new ones.
It's usually possible to pick up extra P/R points on future missions, and then come back, but you need to play very strict characters to do so, and even then, it is possible to cut yourself off completely from various persuades.
This is actually a huge problem with ME2. Unless you play a very one-sided character, most persuade attempts are cut off from you. Paragades and Neutrals wind up with almost no availible persuasion abilities.
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Yeah that annoys me a lot about this game. Don't neutral play-throughs usually end up getting most if not all of your team-mates (SPOILER)killed in the end? If I remembered correctly and I'm right then pretty much that adds on to my complaint, you're pretty much forced to choose one side or the other if you want to accomplish really anything or get any secret dialogue.
Eyyyyyyyyyyyyy
So far as I know, a neutral playthrough of Mass Effect 2 will force you to choose between losing loyalty for either (SPOILER)Jack or Miranda and (SPOILER)Tali or Legion. Even though you'll lose loyalty for at least two allies, if you play smart and make the right decisions, everyone can come through alive.
Should you complete all the ship upgrades, nobody will die in the scenes immediately after entering the Omega-4 Relay. Once the mission begins in earnest, so long as you do not select non-loyal members for specific tasks (SPOILER)(i.e., your engineering specialist should be Tali if you sided with her against Legion or vice versa) and they should come through. So long as you complete every other loyalty mission and (SPOILER)leave behind at least two of Garrus, Grunt, and Zaeed to hold the position before going after the final boss everyone should come through alive.
Really, in my experience, you have to be trying to kill off your allies to screw things up. As long as you do the relevant ship upgrades (cannons, armor, shields) and get loyalty missions for as many crew members as possible, it's hard to screw things up.
I just helped Haversham sabotage the Bright rockets. It was pretty funny, but only because they are filthy ghouls.
I might take the nicer options in most RPGs, but in RTS style games I am the most deranged genocidal maniac there ever was.
It can depend on how I'm feeling that day. Sometimes you just want to slap a bitch![]()
Anyone who's interested in the specifics of how the final mission in ME2 turns out should read this! (spoilers obviously)
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I always be a good guy first because I'm usuallyter at the game. Being evil is more fun and I like to be efficiently evil.
Renegade Shepard is brutal. Also I don't have LIVE which is why you can't see my wealth of evil deeds Psychotic you prick.
Yeah, I prefer to do Paragon first because as others pointed out Renegade is a bit contradictory. Paragon is more satisfying, but Renegade is really fun for dicking around in a second playthrough. I'm playing Mass Effect again, getting my Ultra Renegade file ready for ME3, and only just now did I stumble upon the Paragon monkey glitch. "lol I'm gonna search that monkey even though I got the data already whoooooooaaaaa five hundred paragon points!"
Does anyone know if there's a nice Renegade glitch that doesn't involve going to Noveria? 'cause I passed that opportunity up already.
None that I know of, sorry. And that one isn't as effective anyway because you already need a goodly portion of Intimidation to use it.
Don't worry, guys, we'll get to have the whole Paragon/Renegade fight with each other in full force once we get an EoFF guild in The Old Republic.
My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.
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Clearly the Force was granted to me for personal use.
Also re: Renegade actions, it's tough to decide whether you're just a dick or whether you'll do whatever it takes to save the galaxy. There is a difference, but ME doesn't like to differentiate.
inorite
I chose to be nice in most situations because being snarky didn't really make any sense in most of the situations even though it's hilarious to be renegade. There were only a few instances where I actually chose the renegade option because it called for it. Like when a jerk was talking I'd cut them off and bust a cap, but I'd spare someone who was cowering in fear and apologetic, or didn't really do anything. I didn't spare people who were being dicks and made no apologies for it. And if you must know I did punch out that bitch reporter.