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Thread: More info from SE's blog

  1. #1
    Yes, I'm a FF III fan. Elpizo's Avatar
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    Boco More info from SE's blog

    https://member.eu.square-enix.com/en...tails-revealed

    - While still a deeply story-driven game, FINAL FANTASY XIII-2 has a higher emphasis on giving the player choices to make throughout the game. More branching paths, more hidden secrets, more exploration.

    - Level design sees you returning to unlocked environments to access hidden areas as the game progresses.

    - A self-contained story set after the events of FINAL FANTASY XIII. XIII-2’s story will be darker and more mysterious.

    - All-new playable characters (Serah and Noel), plus the return of fan favourites from FINAL FANTASY XIII.

    - The return of the much loved Moogle. A treasure hunter at heart, he will seek out hidden chests.

    - Recruit monsters who will aid you in battle, each with unique abilities.
    It all sounds promising, but then again, so did much of XIII. More exploration as well as NPC's to talk with do sound good, however. It's such a small thing, NPC's, one would think, but good lord did XIII make me realize how much I actually like reading their meaningless dialogue.

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    Don't get mad, get moist I Don't Need A Name's Avatar
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    And full gameplay videos are now available. There are 4 parts, so keep looking through them
    I made one myself for a change! Although you can probably tell that..

  3. #3
    Feel the Bern Administrator Del Murder's Avatar
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    That all sounds good to me. It sounds more and more that this is trying to fix what was wrong with FFXIII rather than start a new game from scratch. Which is fine as long as the fixes are meaningful and I don't feel like I am literally playing an add-on to FFXIII. So far, one of the major gripes, the lack of exploration, appears to be taken seriously and getting addressed.

    I have been surprised by the number of people who are excited about playing Serah as a main character. I found her design to be way too small and frail, and her characterization was flat and weak. So much that I was pretty convinced that she would die in FFXIII. That was the best purpose she could have served in the storyline as she just does not fit in well with the stronger characters she is associated with (Lightning and Snow).

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  4. #4
    Yes, I'm a FF III fan. Elpizo's Avatar
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    More info:

    E3 2011: FFXIII-2 – Multiple Endings, DLC and No Wii U Support | FinalFantasy-XIII.net

    Interviews with Toriyama and Kitase have popped up online with plenty of new details on FFXIII-2 contained within them. Recognition of the negative reaction from gamers to the original title is a key factor in development of the game with the team at Square Enix dedicated to making it more “Player driven”. Here are all the new details divulged by the duo today. There are a lot.

    Although FFXIII sold over 6 million units worldwide, the team realised the launch was fairly lackluster with a mixed reaction from gamers and reviewers.
    Toriyama believes with Final Fantasy XIII-2, the franchise is back on track. Linearity was the main cause of concern. They decided that for the sequel, all the positive parts of the game would be included or improved upon and the parts which were criticized would absolutely have to be tackled. They knew things had to be changed from the original formula.

    Linearity is addressed in multiple ways. The new dialog tree implemented allows player to converse with NPCs with multiple outcomes and they’ll be reducing the amount of cutscenes used to break up the narrative focusing on more interactive storytelling. Standing still at certain locations can trigger dynamic cutscenes but they won’t be stopping you if you want to proceed. They want players to explore and trigger cutscenes by themselves rather than force them upon people. The Live Trigger system gives you multiple ways to tackle your current objective. These can include performing tasks which could for example make an upcoming boss battle easier or even avoid it completely. Branching paths remove the linear corridors you were forced to follow in the original and side quests will finally return including plenty of dungeons to explore. The key theme being introduced into this title is choice and freedom, and that these choices will impact the story. With this comes the startling announcement that FFXIII-2 will contain multiple endings. How many endings are possible hasn’t been revealed yet but it’s still a great departure from what we’ve seen before, even if it has been done countless times in other titles.

    Several new gameplay features were revealed yesterday including QTE’s, Mog Clock and the ability to jump and although the battle system remains largely unchanged, there are a few more tweaks. Serah won’t be able to summon Eidolons as she isn’t a l’cie anymore but she can instead call monsters to her aid as a third party member. They refused to go into further detail but it’s apparently much deeper in application than described so far. Another complaint addressed was the lack of plenty of mini-games usually found in Final Fantasy titles. Apparently they will be featured in XIII-2 but no details have been revealed. A re-designed game map will also be included. No details on the leveling system have been given yet. Toriyama also said that they plan to allow you to play the game multiple times but when asked whether this meant a “New Game +” type system with characters experience and items carried over, he said they preferred to offer an alternative system to that.

    Talking about development, Kitase stated that they wanted to add much more content to the game that would be worthy of it’s predecessor. XIII-2 is designed to expand the universe so DLC has been planned from the beginning of development. He was disappointed by the decision to not release DLC for FFXIII but Toriyama says they can’t confirm how many DLC packs could be made available. Kitase also made sure to add that development of XIII-2 hadn’t impacted on the development of Final Fantasy Versus XIII in any way. Finally, when Kitase was asked whether the game could appear on Nintendo’s new Wii U console, he said that they’re looking into the format but currently XIII-2 will be limited to PS3 and Xbox 360.

  5. #5
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    This is all sounding wonderful. I just hope people will give the game a chance. So many people have already written it off.

    Not that that's ever stopped anyone. I think gamers like playing a game that they can bitch about more than playing a game they actually like, sometimes.
    I like Kung-Fu.

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    Sounds good. One of the things I disliked the most in FF13 was the extreme linearity, and lack of NPCs to flesh out the world I was playing in.
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