It does happen more often than you'd think, but even the stuff that's been done before can be presented in an interesting way. But I found that because each plot point in Infamous rarely amounted to much more than an excuse to give the player a good or evil thing to do, any sense of pacing was kind of lost and the presentation left a lot to be desired. Part of it also had to do with the fact that I just really didn't feel Cole was very well developed as a character. Again, I think too much time was spent figuring out choices to give the player, but not nearly enough on the actual presentation of the character.
I wouldn't really compare combat to Uncharted at all though. Uncharted was almost a straight up shooter with excellent movement and cover mechanics. While Infamous does involve more shooting than I may have let on, aiming always felt too touchy to me, and melee combat was far too one dimensional for my liking. Especially when I ended up using it almost as often as shooting. While we're comparing it to Uncharted I'll also say that I hated climbing in this game. Far too often I found myself going off in a direction I didn't want to, or taking ages to climb a building because Cole climbed so slowly. Games like Uncharted and Assassin's Creed 2 made climbing practically a joy unto itself though.
Again, I'm not saying Infamous was terrible. It had a lot of good gameplay ideas in it, but just like the original Assassin's Creed, I think it lacked a lot of the polish and variety needed to make it a truly stand out experience. I hope the second one is better in that regard, but I'll be waiting until the price drops to find out.






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