Quote Originally Posted by Loony BoB View Post
If you read 20 years of comics, I'd be stunned if there are any games where you are a superhero that aren't things you've read/seen a dozen times before. Let alone your next comic.
It does happen more often than you'd think, but even the stuff that's been done before can be presented in an interesting way. But I found that because each plot point in Infamous rarely amounted to much more than an excuse to give the player a good or evil thing to do, any sense of pacing was kind of lost and the presentation left a lot to be desired. Part of it also had to do with the fact that I just really didn't feel Cole was very well developed as a character. Again, I think too much time was spent figuring out choices to give the player, but not nearly enough on the actual presentation of the character.

I wouldn't really compare combat to Uncharted at all though. Uncharted was almost a straight up shooter with excellent movement and cover mechanics. While Infamous does involve more shooting than I may have let on, aiming always felt too touchy to me, and melee combat was far too one dimensional for my liking. Especially when I ended up using it almost as often as shooting. While we're comparing it to Uncharted I'll also say that I hated climbing in this game. Far too often I found myself going off in a direction I didn't want to, or taking ages to climb a building because Cole climbed so slowly. Games like Uncharted and Assassin's Creed 2 made climbing practically a joy unto itself though.

Again, I'm not saying Infamous was terrible. It had a lot of good gameplay ideas in it, but just like the original Assassin's Creed, I think it lacked a lot of the polish and variety needed to make it a truly stand out experience. I hope the second one is better in that regard, but I'll be waiting until the price drops to find out.