Some of them are pretty tough, Ultima, Cuchulainn, and Zodiark are especially tough assholes. But levels and having certain equipment will help immensely.
Like White Wizard of Fynn said, most require doing a particular sidequest to even get access to some of the areas. Both the Barehim Passage and Garamsythe Waterway require getting keys to even reach the arena for the espers. Of the optional espers, Adrammalech is the easiest to encounter cause he's just wondering in a section of the Zertinan Caverns which is why he's usually the first one you encounter.Also, do you have to fight them when you are in that area or can you come back later? Because I seem to remember some of those areas being pretty early in the game.
That's Zodiark attack when you finally earn him as a summon, he doesn't use it on you. Most of the espers cast a special -ja version of their element attack as their ultimate attack in their battles. Some of them (Ultima and Zodiark) have special status inflictions attached to them as well so you have to wear the right equipment to counter them. When you get them as actual summons is when you get to see their true attacks like Exodus' Meteor, and Zodiark's Final Eclipse.And how am I supposed to survive an attack that does 50 000 damage?
The real bitch with several of the optional espers is that they can summon unlimited spawns of minions. Adrammelech, Zalera, and Zeromus would all be pushovers if they didn't summon near unlimited undead to fight you.
Chaos, keeping true to his role as the final boss from FFI, starts his fight with with four elemental entites that correspond with the four fiends. Most of the story bosses luckily don't pull this crap but be careful with what you think you know about elemental weaknesses, Mateus is Ice elemental but he's actually weak to Lightning, not fire, so don't summon Belias cause he will get his ass handed to him, cause he is weak to ice.





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