- Auto Attack, as mentioned by Mirage.
- The very (mostly unnoticeable) beginnings of specialisation - ie, making classes a bit more unique by restricting what kills can be used by other classes. I've only noticed this happening with one or two things so far, though, out of about a hundred
- The removal of the stamina bar which means if you have all your actions ready to use (ie, you have enough TP for TP related moves, MP for spells and the timers on all actions are fully recharged) then you could hit an enemy with as many attacks as your rank allows (so, around 14 for me) in a matter of seconds if you really wanted to. Basically, the stamina bar made the game slow. The removal of it has made things much better when it comes to battle speed.
- MP costs for certain spells were adjusted so mages actually have to pay attention to their MP and manage it better - although they should, if they play it right, still be able to have a near-endless supply of MP.
- The introduction of a hate meter so people can have a rough idea of how actions impact emnity and how much hate they have at any moment (basically, if it's orange or red, you're in danger of pulling the hate, if it's flashing red, you have it).