Read the official announcement here.
I figured someone would have posted this here by now, but despite pushing back the release of the important Patch 1.18 (which, among other things, will introduce raid content and the beginnings of the battle system revamp), Square Enix has finally announced two raid zones--one high level and one mid-level.
And at this point, I can't help but throw up my hands and ask "So what?" Patches 1.17a-c have been out for a while, but none were especially substantial on the content end, which is probably Final Fantasy XIV's most glaring fault right now. Ten months from Final Fantasy XIV's launch and the only endgame to speak of appears to be a small number of notorious monsters and one high-level dungeon raid.
At this point, I couldn't even mount of a proper defense even if I thought one was deserved. At this current pace, it's become clear to me that any substantial changes to Final Fantasy XIV are likely to be too little too late. Even under new, enthusiastic leadership in the form of Yoshi-P, the development team proves that they can't develop the type and volume of content necessary to compete with other MMORPGs on the market. Even should they manage to turn the game around with time into something brilliant, I sincerely doubt that it will ever recover to the point that it can compete with the other AAA titles in the genre on any meaningful level.
Unless Square Enix decides to throw us a curve ball and release a number of changes in rapid succession (not totally beyond them, I suppose, but Yoshi-P has been pretty honest about the production schedules no matter how disappointing they continually prove to be, so I'm not holding my breath), I think it's fair to say that Square Enix have failed.
I won't be playing.