In the newer FFs, I like wandering around the towns and, in the PS2-onward generation, like wandering around the landscape and admire it. I feel like a person exploring the sights and checking up on my people. I do not get that in the older FFs because of the restraints in dialogue and the fact that everything looks relatively samey (compared to the variation in the modern games). And this expands outside of the FF series. I enjoyed Ultima 7 & Ultima 8. I felt immersed in the world. But, today, this second? I would rather play Elder Scrolls 4.
So, I think graphics are a factor in making a world immersive. But maybe we can leave it as personal preference, otherwise this argument's just going to go around in circles
But Bob, believing that modern FFs not appealing to the masses is the problem with modern FFs is, in my opinion, the type of thinking that is going on in Square-Enix that is causing them to release weaker FFs, which in turn, don't have the mass appeal. There is too much focus on what will make FF sell instead of having a clear vision on what will make a good game. This makes it a bit wishy-washy. That's why I've been hopeful about Versus XIII. I think it's Nomura's baby and he wants it done in a certain way, whereas XIII was a bit of a corporate bureaucratic decision.
@Vivi, I disagree with your take on most of the points that you bring up. If they wanted suicide to be a major theme, they should have built it up properly, not in a 5/10 minute section. It's quite a major thing. As for people deciding to give up slowly because life was meaningless - I'm a nihilist. I don't believe in an absolute meaning to life. I'm not planning on jumping off a cliff. And, in general, most people would rather live than kill themselves. Instinct of survival and all that jazz. But personal opinion again.