Quote Originally Posted by Mirage View Post
Yes, I think it would be cool to create a brand new 2D game that wasn't a sequel of some other FF game, but I would still want this game to be of very good technical quality, so I disagree with calling it a 16-bit game.

For me, 16 bit means limited color palettes, sprite resolutions, animation frames, sound quality, polyphony, and lots of other limitations. Don't get me wrong, many 16 bit games look good for their time, and have aged well, but in a new game, I would want something that at least tapped into a bit of the power that a new console brings with it, even if the game isn't 3D.
You can have that. It's called FF: 4 Heroes. But that's not what I want. I want an actual factual 16-bit game with those "limitations" you were talking about. I WANT the synthetic sound of the SNES sounds, I WANT the "limited color palettes, animation frames" etc. Some of us LIKE the old school blocky sprites from the 16-bit era and would love to play a brand new Final Fantasy game in that style again.

I have never played or seen the Scott Pilgrim game, (though I loved the movie) so I don't understand your comparison. I don't understand how a game that looks retro would struggle to run on a PS2. Perhaps we're using "retro" in different ways.

To be clear: what I want is basically FFLegends: a game which would for all intents and purposes be played on a SNES. I don't want any new features that would make that impossible. I want blocky 16-bit sprites, I want synthesised instruments. Etc.

Would I also want a HD current-gen style 3D game with photorealistic graphics? Absolutely (so long as it had castles and armor and magic and dragons and stuff) but that's not the issue at hand. I ALSO want a retro 16-bit styled game. I want both.