Winter, 256 The fortress of Spoonproblems stands proud!

Of worries, plans and babies.

Winter 256, bloody hell it is cold here in Spoonproblems, it's gotten better though! The new tower encasing the entrance still needs it's second floor and roof completed but for now it's cutting most of the snow drifts off from building up at the bottom of the ramp. Our northern and Eastern expansions are now complete. Only the western expansion remains. Part of me really wants to do the tower to make it warmer here but we need space to expand more. Where else am I going to find room for the outside plantations, the animal pens and workshops, we need a butchers and a fishery and they are both best made outside with lots of open air to prevent miasma from building up. With that and the fact that I've been slightly uneasy since we saw the goblin snatcher off a few months ago. He'll be back I feel it and he won't be alone, seems the King was wrong when he sent these insane dwarves off here to the back end of nowhere to build a new fortress. It was not a land free of Goblins at all, still maybe here we can rebuild our strength, maybe here dwarf kind can be proud and free. I've ordered all work on reinforced walls and the tower to cease, instead my sole focus this winter is that western expansions walls it must be made complete! I also ordered the animals brought in from the autumn pasture, the small pastures provided by Psychotic initially will never do now, I've ordered their removal completely and instead given all of the northern expansion at present over to the animals. It won't do for a permanent solution but for now it'll be ok, maybe someone will make an independent expansion linked by tunnel to the fortress and protected by walls where we can go for animals and farming.



Whilst we were busily stockpiling wood and building walls or moving animals in to the fortress a suspiciously bulging Rye organised a party. Soon after enjoying Rye's hospitality, our friends from the homeland departed. I wasn't about to let Psychotic order more guineacocks for us so instead I took control of that discussion directly. Whilst I did order some new animals to help with the species we have had little to no luck with over the past two years. I mostly ordered us some metal bars, strong steel being our priority. After wishing our southern brothers a farewell as they returned to warmer climates I was left with a fortress full of dwarves who were relying on me to see them all alive through the winter.



23rd Moonstone, BLAST! Just what we need, as if Will being all melancholic and refusing food and drink isn't enough Rubah goes and gets herself taken by a Fey Mood, her ramblings mean nothing and her actions are few. I don't need a third death on my hands here, Will won't last long and Rubah is going to go the same way it seems.




9th Opal, Will finally died pretty much in the same location Melissaur died in before. I'm thinking of calling it "dead person corner" we laid him to rest in a tomb next to Melissaur, hopefully he can find peace in the next life.



25th Opal, GREAT NEWS! Rye seems my suspicions about Rye were right, she's just given birth to a healthy baby boy! Yeargdribble is constantly going on about his wife now, I'm starting to eye up Lonny BoB's pick with a malicious thought already. JerganRX is born and welcomed to the community.





26th Opal this one was a surprise, Psychotic was sure Laddy was seen eyeing up DK doing his squats but no it's true Zeldy has given birth to a baby girl! Only a day after Rye gave birth the fortress is starting to feel like a real community, I will have to get a teacher soon at this rate. She's called her daughter Citizen Bleys, and I hope Citizen Bleys grows up to be a very productive and happy person.





27th Opal, no sooner had it been built Rubah commandeered the new Jewelers workshop opposite the glass works. I've seen this before with Will but I have some hope that she will survive this!



3rd of Obsidian, Ok so seems that was quick, Rubah managed to find everything she needed right away and so we now have our first survivor of a mood! Awesome This bears partying about. Rubah made a perfect gem and thus became a gem setter too so she's now officially made it on the Spoonproblems list of useful dwarves.





13th Obsidian, Devilman has finally grown up enough that he can start doing some work, I am considering where he will be suited best I am thinking he might become a wood burner to feed our kilns and forges.

And so we come towards the end of my year in control, here's some improvements I made aside from the cistern (complete with water management and a well), the expansions to the territories, the forges and production chambers, the tower over the entrance and all the other things:

First up I expanded on agriculture, the reason was simple we need more food for more dwarves and the farms weren't keeping up (not to mention our brewers were brewing way too much I've temporarily suspended the stills production, don't forget to keep an eye on the drinks available via the status screen and re-enable the stills after it drops below 300)



Now what I'd suggest here for the next person in charge is build some Nest Boxes and place them along that top wall and also in the pastures, that way our huge supply of birds can provide us with eggs giving us another food supply.

Second up, with our massive expansion to agriculture we needed better facilities to deal with the food production, hence I moved the two stills (actually they're still there but set for removal) and built 2 kitchens and 2 farmers workshops, the butchers shop and the fisheries ideally need to be outside to prevent miasma.



As you can also see in there I've added some new food stockpiles, these are segregated by type, I think they may be big enough (except there might be drinks overflow) for now, obviously we need more but for now, this should help Psychotic manage our inventory perfectly.



Thirdly, as mentioned earlier, I built a couple more workshops over by the glass works, these are a jewelers and also the initial layout for a loom but it's not finished at this time.



This should hopefully help see the new leader through for a while.

AMBUSH!

Ok so guess my turn wasn't quite over, we got an Ambush, 6 Goblins total, 5 archers and a lasher. Thankfully my earlier paranoia meant that most of the fortress was secure and most of the dwarves too. In fact the only dwarf outside was....



Yeargdribble!

Will anyone save JerganRX's Dad? I ordered DK to the main gate, hopefully if Yeargy ran fast enough he'd make it but he's a portly dwarf and well....maybe telling the goblins about his wife wasn't such a good thing, they kinda shot him full of arrows and then stood around teabagging the corpse. It wasn't as amusing as it sounds, one of those goblins had no pants on and her leathery beef curtains was touching him. I for one am not burying that body. Thankfully someone yanked the lever in the hall and the drawbridge sealed shut.



So we're sealed in with 6 goblins running around outside, I just hope Lonny BoB isn't stupid enough to open the damn gates, our military might is currently very understrength and not even fully armoured (we need to work on this, production is there just needs orders) Yeargdribble is dead and everyone else is safe. Apart from Rye who for some reason has a smashed open and broken first finger on her right hand. I spoke to Dr Quin and I have been informed that the diagnosis was too much masturbation but then Dr Quin is a medicine idiot.



And so without further ado:



Fortress update: