Lonny Bob has evolved into Loony BoB!

This is almost exactly how my train of thought went when opening up the game. I have yet to actively play more than a second because the planning of the fort seems rather... unplanned.So apparently I'm the new director in this movie. smurf me, why? This is stupid. Fine. Whatever. I'll do it. Why? Because the people who have done it before me were bleeding useless. So... okay. Right. Where am I again? God dammit. Where is everything? Why are all these rocks on the ground? Okay, okay. That's probably my doing. But why has nobody moved them? I need to find out how many people are idle. Who's the boss? He'll know. Oh, wait.

Okay, I know where I am. I'm in the 0 star hotel that Psy built. This places is so bloody rubbish. Mental note: Improve bedrooms. "But there will be lots of dwarves, we'll need lots of rooms, we can't spend all our time mining them out and setting them up!" cries some bastard with a massive awesome room. Okay. Maybe there will be a lot of dwarves. Maybe they will come. Or maybe they'll hear about the 0 star hotel you have and how tiny the rooms are and maybe they'd rather DIE.

Let's see. The hotel floor connects to a hallway that leads to the dining room. Okay. And that must be the barracks to the East, along with the bastard's bedroom. South towards the smelters and metalsmith forge. Okay. North towards stairs. That lead to a rubbish cemetary. What else... dining room has levers. South of Dining Room leads to some bedrooms which are superior in every way to the hotel but seem to be set up for a hospital. Oh, it's a hospital. Right. North of the dining room is a grave for the bastard.

Who the hell designed this place? Don't answer that. We all know.

Going all the way back towards the cemetary, it seems above that is a storage room and some workshops for clothing, glass and bling. Right. Above the hospital is the food storage and the chief medical officer's office/dining room. Okay. Two stills in the food storage area. Both slated for removal. Why? I'm not sure. Ohhhh, that's why. Someone's set up an improved kitchen/farmershop/still area to the right. Nice.

Next level up, farms. And a kiln and an almost-kiln. Next level up, cistern to the east. Next level up, sunlight. Pasture. Carpenter's workshops!? In the rain!? Oh man. Mason's workshops, too. And goblins. Let's forget about them for a moment. Or not. What's our military like? Six guys, not including the best swordsman we have in our group, Bolivar. He's too busy "making clothes" (ie, being assigned to make clothes but not really making clothes).


Here's what I'm going to try to do.

Operation: PANIC ROOM
Set up a room where all civilians will run to when an enemy is sighted. Actually, I've already set up this room, and it's the dining room. Eventually I'll look into a more effective room that is a bit more 'purpose built'.

Operation: Dwarves Hate Working In the Sun And/Or Rain
Move the workshops and storage underground to avoid sun, rain and enemies.

Operatoin: Dwarves Should Learn to Like the Sun Anyway
As much as I hate the sun, I can understand that regular access to it can help, so the target is to set up a statue garden which is COMPLETELY walled off, no doors, nothing. Just a stairway to sweet, sweet underground. That way we hopefully won't have problems with dwarves getting molesight.

Operation: I Hate Goblins, But I Hate Death Even More
Capture or kill all goblins without suffering any damage.

Operation: Cage Traps, Cage Traps, Cage Traps and also Cage Traps
Set up improved defence systems.

Operation: The Great Indoors
Find a cavern. Cut off all access to cavern completely. Watch trees grow underground so we don't have to go above ground to cut down trees anymore, either.

Operation: Operation
Tables directly next to the beds in the hospital.

Operation: Catsplosion
We need to explode cats. I can only assume that this is what Catsplosion means. Catsplosion will lead to an excellent way to eventually explore a cavern without the loss of life... dwarf life, anyway.

Operation: Stones are Only Useful In Certain Places
Time to move the stone to certain places where it will be useful. I just checked: 16 idlers at present. That is more than enough.

Operation: Soldier On
Analyse the military schedules, equipment, training etc. and react accordingly.

Operation: Make Use
Look into a more effective job setup. Key point: More miners needed for all this work. There are only two at present.

There are also considerations for a complete overhaul of the layout in some areas so that dwarves don't have to spent their time walking around so much. But that would take some time and I'm not sure I could manage it in just one year.

EDIT: By the way, our soldiers have never trained. The schedule for our only squad is set so that they wait for 10 soldiers to be present in the barracks before they begin training. We have six soldiers...