It's not quite as bad as what Arc System Works did with Blazblue, to be honest. It does still seem pretty bad if you're not used to how fighting games work. Oh, and the crappy economy doesn't really help matters.
The main reason for these upgrades anyway are to fix games to the customers' satisfaction. SF2 was really broken and people wanted to do mirror matches and play as the bosses. Champion Edition came out as a result of the fans. Then CE machines got hacked. Hyper Fighting came and some of the new moves from the hacked games made it in. Super was rushed out due to Mortal Kombat 2. But Super Turbo came out and was more balanced and had supers, as well as the option to use the SSF2 versions of characters.
Guilty Gear had the same thing happen.
Where this type of thing seems like milking though is when these games get ported to consoles. In actuality you're really saving money (weird, right?), compared to the arcade operators; the poor guys.
The other problem is that before fighting games come out they have location tests (they didn't back in the older days) and they aren't long enough to figure out all the kinks in said games. It usually takes weeks, sometimes even months for broken stuff to surface. Hell, even years in some cases.
Marvel vs. Capcom 2's tier list was completely different for like the first 2 years. Everybody thought Jill, Juggernaut, Gambit, and a couple others were broken. Strider/Doom. Then all the Cable shenanigans came out and he was the go-to guy. Then Storm, Magneto, and Sentinel were figured out. Now it's agreed upon that Storm, Mags, Sent, and Cable are the top 4.
Capcom was never able to balance the game because of contractual obligations, so it was left as-is.








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