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Thread: ULTIMATE Marvel vs Capcom 3!

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    I might..depend on you.. Lionx's Avatar
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    Quote Originally Posted by Polnareff View Post
    Quote Originally Posted by Kokichi View Post
    Mahvel died with MvC2.

    MvC3 is a sorry excuse for a professional fighting game.

    Casually, it would be okay if it weren't rushed then rehashed less than a year later with just new characters as reconciliation.
    I disagree on both counts. As long as there's still a sizable gap between the pros and casuals (there still is; the only place where there isn't is online due to the lag, but that's for every game) it still counts as a professional fighting game.

    Actually I kind of agree with you on the second point except for what I said earlier in the thread. Capcom was WAY worse with rehashing before and the games cost more on top of that.

    Now we're getting 12 more characters, a boatload of balance changes, some engine changes, more modes....for the price of 40 bucks. Back then you had to pay 50-80 bucks just to get a port of SF2 that didn't change even 1/4 as much as UMvC3 has.

    We basically had several ports of SF2 even after the original arcade versions, each going for full price. I'd say that's way worse than Capcom's newer strategy of "make a game that seems unfinished and then make one later that has way more stuff at a lower price."
    Lets just say that Kokichi is right. The top players in Marvel 2 is much more greatly skilled than the top in Marvel 3 could ever be. Marvel 3's mechanics is pretty much zoning, along with air combos into OTG attacks that extend into longer air combos to defeat your opponent.

    The depth in Marvel 2 is much bigger, with harder to do combos(something that Marvel 3 ignores for its casual audience), more dynamic zoning, more better spacing, and all the characters in the game don't necessarily need to do air combos or OTG resets like in Marvel 3 to be great. Theres a LOT more to it than that in the old game.

    I don't take either of them seriously, but I can place a lot higher in Marvel 3 never owning the game, than i ever could hope to even win a match in Marvel 2 in a tournie. This is not just me saying it but from experience.

    Its easy to summarize Marvel 3's basic flow whereas its impossible in Marvel 2 because things change so much even with the same teams by different players. MvC3 is much watered down compared to its older cousin.

    Gap between Intermediate to Pro in Marvel 3 - [===============]
    Gap for Intermediate to Pro in Marvel 2 [======== to infinity almost, you just don't see the mark so easily] The difference was just that huge, either you get it or you don't.

    I don't like the fact that block while air dashing is gone. It sounds like it could suck bad for a lot of characters particularly my bitch Amaterasu since she has one of the slowest air dashes. They also said that they'll slow down 8-way air dashes too.
    I am willing to bet its because the lesser skilled people QQed about 8 way dashes and only the people who are advanced in the Marvel mindset can deal with it instead of actually learning.

    Ammy can cancel her air dash though right? I don't use her, i only see people cancel dashing that vine move. Her current status is so braindead though since no one can zone her ever and end up having to pushblock all the time..while the guy spams med-hard attacks.
    Last edited by Lionx; 10-14-2011 at 01:08 AM.

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