Originally Posted by
Kokichi
Mahvel died with MvC2.
MvC3 is a sorry excuse for a professional fighting game.
Casually, it would be okay if it weren't rushed then rehashed less than a year later with just new characters as reconciliation.
I disagree on both counts. As long as there's still a sizable gap between the pros and casuals (there still is; the only place where there isn't is online due to the lag, but that's for every game) it still counts as a professional fighting game.
Actually I kind of agree with you on the second point except for what I said earlier in the thread. Capcom was WAY worse with rehashing before and the games cost more on top of that.
Now we're getting 12 more characters, a boatload of balance changes, some engine changes, more modes....for the price of 40 bucks. Back then you had to pay 50-80 bucks just to get a port of SF2 that didn't change even 1/4 as much as UMvC3 has.
We basically had several ports of SF2 even after the original arcade versions, each going for full price. I'd say that's way worse than Capcom's newer strategy of "make a game that seems unfinished and then make one later that has way more stuff at a lower price."