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Not sure how I feel about it... You see in the demonstration that the player's turning all around, even backwards from where he began facing... it kind of makes the actual TV screen irrelevant which begs the question: why this is being made as a home console game? Still, the game does look different and it'll be interesting to try it out at a friend's house. As far as the technical end, it appears to look and play beautifully.
It doesn't sit right with me, though, how developers are given a new piece of technology with a new input option, and to foster their creativity and see what they can do with it, they go to make an FPS. The interface looks like it could work amazingly with Real Time Strategy, or running an RPG like Neverwinter with a GM using the tablet, or a puzzle game that takes advantage of the gyroscope and touch screen. But, hey, FPS is what sells today, so that's what we're gonna make!!! It's just a sad state for gaming.
Furthermore, after using both the Wii and PlayStation Move, I think this generation has proved that motion controls are not ideal for First Person Shooters. Some of us thought it would emulate the mouse and keyboard experience better, but it doesn't. Like with most gaming experiences, it just doesn't offer the same feedback and predictability of even a controller. I would go as far as to say that overall, motion controls have discredited themselves as a viable input for gaming, period. I'm not going to deny having a ton of fun with the party games, but I'm really starting to doubt that there's much you can do beyond that. I know this is slightly different, it's a gyroscope, but I see the same issues here.
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