Quote Originally Posted by Garland View Post
If you can exploit the ship game for elemental items, and if you're planning on maximizing your characters through the stat boosting items in the bonus dungeons, the Red Mage pulls ahead of Black. They can both cast nuke with the use of a particular staff. The Red Mage can also wear armor and use weapons. In a perfected game of FF1 in its newest incarnations, being PSP and iOS, the Black Mage has nothing to offer by game's end.

Fighter, Thief, Red, White would be my team for any game where I'm pulling out all the stops in terms of practically cheating to class change by level 11, and maximize my characters' potentials in every way. How far are you willing to go to exploit mechanics?

In a game of traditional FF1 mechanics, be it NES or Origins-traditional, I'd say go with two fighters, a red mage and a white mage. The black belt is the friend of the over-leveller, and that won't be you. The thief has nothing going for him at all. Black Mage is just a 1hp dealing knife swinger until boss fights, where, in a low level challenge, he'll have as few casts of spells as possible, rest assured. The Fighter and Red Mage were overpowered in FF1 in its original status - might as well use it. You'll need a Whm for healing.
I'm playing the game boy advance one...dawn of souls...which party is best for low level class change for it?