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Thread: Interesting update on Versus (saying have no fear)

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    Default Interesting update on Versus (saying have no fear)

    Final Fantasy Versus XIII Still Chugging Along

    Some interesting tidbits in there. Firstly that Squenix has been prioritising XIII-2 and Type-0 over Versus, but also that comment on interactive cutscenes. Hopefully that should make an interesting experience that stops the - FF is now just a movie strung between set-plays - criticism.

    EDIT: Nomura also says that Squenix are keeping him keep secrets. And I hope by interactive cutscenes, he doesn't mean QTEs like in the God of War series.

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    tech spirit
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    Versus 13 was always the game I looked forwards to the most out of all those FF13 games they announced all those years ago. They sure are taking their sweet time. Hopefully it is because they have gotten a pretty harsh wake-up call (not only because of the FF13 criticizm) and don't want to screw this one up.
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    Feel the Bern Administrator Del Murder's Avatar
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    I like the interactive cutscenes. It's new and fresh. This game better be worth all the hype.

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    New and fresh in a FF game, yeah, I suppose
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    Last closest to interactive cutscenes for Final Fantasy were in FFVIII where you could run around pointlessly.
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    Where was that?
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    Recognized Member Jessweeee♪'s Avatar
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    In some of the sort of FMV sequences in FFVIII you can move your party around. The train hopping mission in Timber is one example.

    Quote Originally Posted by champagne supernova View Post
    And I hope by interactive cutscenes, he doesn't mean QTEs like in the God of War series.
    ARGH I hate QTE in cutscenes. Especially in Tomb Raider Anniversary. I love that game, but those cutscenes were retarded. Especially on the Wii. Either keep it flowy like KHII's reaction commands, or make it a plain ol' cutscene

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    Newbie Administrator Loony BoB's Avatar
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    ...QTE?
    Bow before the mighty Javoo!

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    Quick time events

    like PRESS X NOW TO BE MOTHERSMURFING BADASS
    PRESS O NOW TO DECAPITATE 60 ENEMIES

    etc
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    Newbie Administrator Loony BoB's Avatar
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    Ohhh, like Bayonetta's "press O this splitsecond in order to survive" or Mass Effect's "at this point you can press a button and punch someone if you want to be a rebel" stuff? Gotcha. Yeah, those are boring and in Bayonetta's case, genuinely annoying.
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    Feel the Bern Administrator Del Murder's Avatar
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    I liked them in God of War. Mixes it up from the general 'slash at everything in sight'.

    Also, I love how Mirage typed out 'smurfing'.

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    Proudly Loathsome ;) DMKA's Avatar
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    Quote Originally Posted by 10-Breaker View Post
    Last closest to interactive cutscenes for Final Fantasy were in FFVIII where you could run around pointlessly.
    Hey now, lets not forget X-2's BRILLIANT "HEY PUSH X AT RANDOM MOMENT AT RANDOM CUTSCENE 30 HOURS INTO THE GAME WITH NOTHING TELLING YOU TO DO SO BEFOREHAND, WHICH YOU ALSO HAVE TO DO TO OBTAIN THE PERFECT ENDING" interactive drivel.

    Quote Originally Posted by Mirage View Post
    Quick time events

    like PRESS X NOW TO BE MOTHERSMURFING BADASS
    PRESS O NOW TO DECAPITATE 60 ENEMIES

    etc
    These need to disappear forever. I can't count how many times I died on my first playthrough of Bayonetta because I wasn't ready to press a button during a random cutscene to not die.

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    Quote Originally Posted by DMKA View Post
    Quote Originally Posted by 10-Breaker View Post
    Last closest to interactive cutscenes for Final Fantasy were in FFVIII where you could run around pointlessly.
    Hey now, lets not forget X-2's BRILLIANT "HEY PUSH X AT RANDOM MOMENT AT RANDOM CUTSCENE 30 HOURS INTO THE GAME WITH NOTHING TELLING YOU TO DO SO BEFOREHAND, WHICH YOU ALSO HAVE TO DO TO OBTAIN THE PERFECT ENDING" interactive drivel.

    Quote Originally Posted by Mirage View Post
    Quick time events

    like PRESS X NOW TO BE MOTHERSMURFING BADASS
    PRESS O NOW TO DECAPITATE 60 ENEMIES

    etc
    These need to disappear forever. I can't count how many times I died on my first playthrough of Bayonetta because I wasn't ready to press a button during a random cutscene to not die.

    Kill them. Kill them with fire.
    I don't remember anything like that in X-2...

    Resident Evil 4 made me kill some annoying huge thingies because of that split second press or tab a button.
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    It was to get the perfect ending, tenbreaker. If you didn't do it, you wouldn't know that you didn't do it.
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    Fortune Teller Recognized Member Roogle's Avatar
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    Maybe it is for the best that they stop releasing so much information about games on a regular basis. I think the way that it was done a decade or two ago was that they would get to a certain point in the development cycle and release a few screenshots to a magazine rather than releasing conceptual trailers and small demos publicly like how they do now.
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