
Originally Posted by
Wolf Kanno
I don't really agree with this because I feel the transition with set cameras is just as noticeable because you'll be walking around in the dungeon and then suddenly the controller stops responding, so you suddenly realize that you're transitioning and you watch as it pans out.
I doubt you really believe it's "just as noticeable." The absence of the same perspective from gameplay, which is very rarely seamless at that, is an additional factor beyond lack of controller input and presentation of dialogue. It's an additional factor, so it's an obvious logical misstep to claim it's "just as noticeable."
Also, camera control is lost with dramatic set pieces, which is the crown jewel of modern game design, another element introduced by FFVII. The loss of control becomes very noticeable in these very intense scenes, whereas in games with fixed cameras, there is no transition.