^ Yes. The camera is the biggest difference maker in the PS2/3 games. And at the risk of sounding like a whining old fart (I'm not that old!) I remember hearing that FFX was going to be an over the shoulder perspective and thinking how odd it would be considering FF games don't really incorporate a lot of environmental puzzles or whatever that necessitate this kind of perspective. I can see why Square wanted to move away from the quaint (although amazing) pre-rendered environments, but I still think they suited those games perfectly and the jump was only made for the graphics factor. X and XIII, for me, feel like not a lot is going on because there's not a lot of gameplay added in to accommodate the new perspective and control scheme. XII, for example, was a great over the shoulder FF game because with the fluidity of the battle system it couldn't have played out from any other perspective. If there are no real puzzles and there's still a battle system that requires screen shifting, the over the shoulder adventure parts start to feel like real filler.