I think FFXIII-2 and Versus present good solutions such as implementing physics engine(Cloud formation/weather) , global dynamic lighting(Day/night cycle in VS13) and a degree of destructible objects in VS13.
I think FFXIII-2 and Versus present good solutions such as implementing physics engine(Cloud formation/weather) , global dynamic lighting(Day/night cycle in VS13) and a degree of destructible objects in VS13.