Playing games 15 years later has nothing to do with it. I played 1/3-1/2 of the way through Dragon Quest V on an SNES emulator and I was almost more blown away by it than I was when I later got my DS copy.

And I wouldn't say the "story gets good," I just think it's at a certain part that you realize that all along they were showing you all the different aspects of war. And it may sound like putting the cart before the horse, but when you get attached to the characters, it makes everything so awesome and heart felt. The game trickles it down slowly but you really get into these characters lives and see what makes them tick what they regret, what they hope for. They're really well defined. The villains are also really awesome in their own ways, even the ones that you don't love to hate, you just hate.

But what makes it incredible, as with other games, is the presentation. The visual style was commendably executed and Sakimoto gave a great score. He's one of my favorite composers anyway, so maybe I'm biased.

Not sure what to say on Magitec factory. FFVI actually has some of my favorite dungeons in the series, so the fact that I don't rate it particularly highly must mean something. I seem to remember it was something I just wish would end. Wasn't that the one that ended with the railway cart (not train) first person thing? That was awkward. Definitely one of the risks they took in that game that just didn't pay off.

Quote Originally Posted by Mirage View Post
Quote Originally Posted by Wolf Kanno View Post
I can't tell you what chapter I'm in, either 4 or maybe chapter 6. Its been that long since I've mustered the stomach to play through it's awful story campaign. Personally, I feel if any story or game has to wait until its halfway through to finally get to the "good part of the story" that's more of a detriment to its design than some kind of incentive to keep going.
You mean almost like Xenogears?!
I CAN'T BELIEVE I AM NOT ALONE IN THIS!!! THANK YOU MIRAGE!