Mass Effect titles have awkward character models because Bioware aren't that good at animating, well, much of anything really. They also seem to think it's cool to stand around and awkwardly sway side to side while some talking heads have a chat. That's not a reflection on the technology in the engine though.
I also find it funny when you accuse Mass Effect of having lifeless character models, because outside of cut scenes, the FFXIII character models aren't really anything special, and they certainly don't have any impressive animations going on.
Yeah, like I said before, FFXIII pushed a lot of polygons, but didn't really do much else. And I'm not even trying to say that from a technical standpoint that FFXIII was terrible, because it wasn't, even if they did occasionally do things like pass off flat textures as grass, bushes and trees (a lot of games still do this, and while it may irk me to no end I don't fault them for it). But here's the thing, FFXIII is continuously touted, even by it's detractors a lot of the time, as one of the best looking games of this generation. But on a technical level, it simply does not hold it's own against heavy hitters like Uncharted, God of War 3, Call of Duty 4, the Gears of War series, Mass Effect, Metal Gear Solid 4, Bioshock, about 20% of Gran Turismo 5 (ha!), and Assassin's Creed 2. I could probably go on as well if I mentioned more than just PS3 games. Stuff like Metro 2033 absolutely takes a dump all over FFXIII, despite some stiff animation and reused character models, and it was the first game from a Ukrainian team developed in half the time Square spent on FFXIII (though the company was founded by people who worked on S.T.A.L.K.E.R., so you know they have some programming talent). While on the subject of PC games, I was actually more impressed by some of the updates Valve made to the Source engine for L4D2 than anything I saw in FFXIII.No way. C'mon, man. Do we need to go back to the thread with the Palompolum picture? C'mon Vivi. We may hate the horribly designed, nonsensical HD blobs that they called "monsters" but we can't deny there were a lot of pixels in them blobs and they were pretty well lit.
Like I said, I'm not saying that FFXIII was terrible from a technical standpoint, but it didn't do anything new or amazing, or even more exceptionally than any of the games I listed. It was pretty average. But then, I'll fully admit I may have a slightly different view of it since some of my best friends actually studied 3D art, animation, and programming when they went to school. Spend enough time talking to people like that about games and playing games with them and it's hard not to see things in a different light, because people really do see things differently when they know what they're looking at, and it's hard for that not to rub off to some extent.
I don't own a 360, so there, you're now 100% sure I played the "superior" PS3 version.I'm 73% sure you played the PS3 version, so there's no excuse that you played it on the weaker platform.






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