Oh, WK, I don't think we'll ever agree on anything to do with XIII. :<3: But I must concede, for some reason I love debating the game with you! It's addictive. xD
Perhaps I was underleveled by comparison to you in games or perhaps you use much faster strategies, but I've had numerous fights with numerous bosses that have taken me forever. The many end bosses (and it should be noted Barthy is exactly that). But, in all honesty, I don't remember boss names or fights that well because I don't replay many Final Fantasy games over and over. Sephiroth took me forever, for a start, though. Ultimecia likewise, even though I was invincible, I had to wait for her stupid speech throughout the battle.
...and you can in XIII, too.Except I could also choose to pelt it with magic or the whole group
Okay, I'll give you that. But I hardly ever use Steal, so I guess that's just my battle style.I could steal from it
Fair play, I missed limit breaks, but you could do those when using Eidolons. Which brings me to...I could use a special technique that sometimes required additional special inputs
There are Eidolons. But as for summons doing quick damage, I can't remember the last summon that I used that felt like quick damage. With all the cinematics involved with summons, I find them a complete waste of my time these days and have avoided them altogether for many years. In the time it takes for them to arrive, I could often have already despatched my enemies. The damage they do doesn't feel like it's worth the time. "But you're not getting damaged!" some might cry, but they haven't considered how impatient I am. I'd rather have my characters level up a little more and get a little hurt but still be able to win it themselves. Summons, for me, have not been 'quick damage' for a long time. They are 'slow damage'.I could use a Summon for quick damage
In one of the other games, yes, you can do this.switch out a party member
People actually changed equipment during battles? I have never, ever done this.change some of my characters equipment
In one of the other games, yes, you can do this.draw magic from it
...Sentinel, hi.actually play a real defensive role for my party
I am fairly certain that in the time it takes to wait for the ATB bar to fill up and then haste everyone and then do any other protect style buffs or whatever, Sahz could have everyone with every one of your party with haste, protect, shell, enfrost or something.haste my whole party with one spell cast
...can't you pause in FFXIII? I swear you can... maybe I'm remembering things wrong. But then I hated Wait mode.hell, in wait mode of FFX, I could blankly stare at the screen and thing about the meaning of life between trying to remember if I did my laundry and what I want for breakfast in the morning.
That's your choice. You could do the same in FFXII. But it's a choice, and I chose to be more specific and plan my attacks on many occasions.In XIII, I just hit auto battle cause 9 out of 10 times the computer chooses exactly what I want to do
That's why I've mentioned that I'd like to be able to change leader, but Sentinel at the very least provides a touch of tactics and further increases the need to take control as the computer won't always choose the right decision. Still, I'll agree with you there.playing sentinel/medic/buffer is incredibly boring
In some fights in previous games, I just held down a button. I still do this in FFVI at the moment. Oh, monsters. Hold down X. Fight is over. Carry on.and in some fights, I watch my A.I. party wipe the enemy before I even choose my third command for Ravager.
Yeah, it would have been nice to have control of the AI script for some people, but personally I hated having to babysit my characters when it comes to what they do. It was incredibly frustrating that the gambits were so limited in number. I shouldn't have to write out a complete code as to what each character should be doing at the start of each battle, and often my choices screwed me over and I simply could not get it to work the way I wanted. Why should I spend three hours of my playthrough on setting up gambits when the computer can do it automatically? I'd just be making the gambits work the same way as they inevitably did in XIII anyhow, so battles would not be changed in any way whatsoever.My only role is to babysit the A.I. and make sure it goes into a defensive paradigm shift when they get beat up too much. Even in XII, I was at least given full control of my party's A.I. script, not just canned A.I.![]()